Thread: Hide the cursor???

  1. #1
    Registered User
    Join Date
    Nov 2005
    Posts
    28

    Hide the cursor???

    Hi guys. First i want to thank all of you that have hellped me so far.

    I realy need to know how to hide the cursor in c++. Its realy important.

  2. #2
    Registered User
    Join Date
    Dec 2005
    Location
    Canada
    Posts
    267
    Code:
    HANDLE hOut;
    CONSOLE_CURSOR_INFO ConCurInf;
    
    hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    
    ConCurInf.dwSize = 10;
    ConCurInf.bVisible = FALSE;
    
    SetConsoleCursorInfo(hOut, &ConCurInf);
    got this from adrianxw's tutorial

  3. #3
    Rabite SirCrono6's Avatar
    Join Date
    Nov 2003
    Location
    California, US
    Posts
    269
    » You also need to understand that the above code requires <windows.h> and will only run on the Windows operating system. There is no standard way.
    From C to shining C++!

    Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
    - Bubba

    IDE and Compiler - Code::Blocks with MinGW
    Operating System - Windows XP Professional x64 Edition

  4. #4
    Registered User major_small's Avatar
    Join Date
    May 2003
    Posts
    2,787
    Quote Originally Posted by Smoki
    I realy need to know how to hide the cursor in c++. Its realy important.
    why does this reek of bad intent?
    Join is in our Unofficial Cprog IRC channel
    Server: irc.phoenixradio.org
    Channel: #Tech


    Team Cprog Folding@Home: Team #43476
    Download it Here
    Detailed Stats Here
    More Detailed Stats
    52 Members so far, are YOU a member?
    Current team score: 1223226 (ranked 374 of 45152)

    The CBoard team is doing better than 99.16% of the other teams
    Top 5 Members: Xterria(518175), pianorain(118517), Bennet(64957), JaWiB(55610), alphaoide(44374)

    Last Updated on: Wed, 30 Aug, 2006 @ 2:30 PM EDT

  5. #5
    Devil's Advocate SlyMaelstrom's Avatar
    Join Date
    May 2004
    Location
    Out of scope
    Posts
    4,079
    I realy need to know how to send trojans to people in c++. Its realy important.
    Sent from my iPad®

  6. #6
    Registered User
    Join Date
    Nov 2005
    Posts
    28
    Where should i put it. I did it in int main() but it doest work. Mostly the programme is with functions.

  7. #7
    Registered User
    Join Date
    Nov 2005
    Posts
    28
    This is a part of my code. I made the cursor as a function and this is a part of another function. I tryed to put it in the INT MAIN but it doesnt seem to work.

    P.S. I use colors is that a problem?



    Code:
    if (b=='m' || b=='w' || b=='d' || b=='s' || b=='a') 
    {
    cursor();
    gotoxy(x,y);
    cursor();
    cout<<con::fg_green<<a<<con::fg_black;
    b='m';
    gotoxy(holdx,holdy);
    cursor();
    cout<<z;
    
    
    }

  8. #8
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    What compiler are you using?
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  9. #9
    Registered User
    Join Date
    Nov 2005
    Posts
    28
    Dev C++

  10. #10
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    Well then it should work.
    Code:
    #include <windows.h>
    #include <iostream>
    
    int main(void) {
        HANDLE hOut;
        CONSOLE_CURSOR_INFO ConCurInf;
    
        hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    
        ConCurInf.dwSize = 10;
        ConCurInf.bVisible = FALSE;
    
        SetConsoleCursorInfo(hOut, &ConCurInf);
    
        std::cout << "The cursor should be gone.\n";
        std::cin.get();
    
        hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    
        ConCurInf.dwSize = 10;
        ConCurInf.bVisible = TRUE;
    
        SetConsoleCursorInfo(hOut, &ConCurInf);
    
        return 0;
    }
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  11. #11
    Registered User
    Join Date
    Nov 2005
    Posts
    28
    I tryed that. But no result. I tyed it on a simple code it worked. But on this one not. If you want i can send u the whole code (its a small game im makin thats why i need to get rid of the cursor).

  12. #12
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    (its a small game im makin thats why i need to get rid of the cursor)
    You should never need to get rid of the cursor. It would be very annoying if you did so. Windws XP probably doesn't allow it.

    If you really hate the cursor, press ALT-ENTER.

    [edit]
    Wait, I'm assuming you mean the mouse cursor. But now I see you mean the text cursor.
    [/edit]
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  13. #13
    Frequently Quite Prolix dwks's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    8,057
    I tryed that. But no result. I tyed it on a simple code it worked. But on this one not. If you want i can send u the whole code
    So my above program worked, and yours didn't? That's strange.

    If you want to you can post your code here.

    Why do you want to hide the cursor?
    dwk

    Seek and ye shall find. quaere et invenies.

    "Simplicity does not precede complexity, but follows it." -- Alan Perlis
    "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra
    "The only real mistake is the one from which we learn nothing." -- John Powell


    Other boards: DaniWeb, TPS
    Unofficial Wiki FAQ: cpwiki.sf.net

    My website: http://dwks.theprogrammingsite.com/
    Projects: codeform, xuni, atlantis, nort, etc.

  14. #14
    Registered User
    Join Date
    Nov 2005
    Posts
    28
    Now i tryed it with TRUE and gave value 50 it gets bigger. But with FALSE it doesnt work. Now i call this trange. HERE U HAVE THE CODE. Sorry its not commented and some things are written in albanian language. So if u might know where the problem is i would be realy thankfull.
    Last edited by Smoki; 01-28-2006 at 01:07 PM.

  15. #15
    Registered User
    Join Date
    Nov 2005
    Posts
    28
    Code:
    #include <cstdlib>
    #include <iostream>
    #include <windows.h>
    #include <console.h>
    #include "conio.h"
    namespace con = JadedHoboConsole;
    using namespace std;
    
      
    void gotoxy(int x, int y)  // ky funksion sherben per me shkru ne kordinaten e caktume
    {
    
      COORD coord;
      coord.X = x;
      coord.Y = y;
      SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
    }
    
    void fullscreen()
    {
    keybd_event(VK_MENU,0x38,0,0);
    keybd_event(VK_RETURN,0x1c,0,0);
    keybd_event(VK_RETURN,0x1c,KEYEVENTF_KEYUP,0);
    keybd_event(VK_MENU,0x38,KEYEVENTF_KEYUP,0);
    }
    
    void graphic()
    {
    
    
        SetConsoleCursorInfo(hOut, &ConCurInf);
         cout<<con::fg_yellow<<endl<<endl<<endl
             <<"               ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               Ί                                                Ί\n"
             <<"               ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n"<<con::fg_black;
    }
    
    
    
    void level1()
    {
    
         gotoxy(36, 1);
         cout<<con::fg_green<<"NIVELI 1";
         
         gotoxy(45, 7);
         cout<<con::fg_cyan<<"°";
         
         gotoxy(35, 8);
         cout<<"°";
         
         gotoxy(25, 4);
         cout<<con::fg_red<<"°";
         
         gotoxy(32, 7);
         cout<<con::fg_red<<"°";
         
         gotoxy(47, 10);
         cout<<con::fg_red<<"°";
         
         gotoxy(19, 19);
         cout<<con::fg_red<<"°";
         
         gotoxy(41, 11);
         cout<<con::fg_cyan<<"°";
         
         gotoxy(60, 5);
         cout<<"°";
         
         gotoxy(45, 8);
         cout<<"°";
         
         gotoxy(31, 10);
         cout<<"°";
         
         gotoxy(35, 15);
         cout<<"°";
         
         gotoxy(21, 14);
         cout<<"°";
         
         gotoxy(17, 13);
         cout<<"°";
         
         gotoxy(16, 16);
         cout<<"°";
         
         gotoxy(45, 10);
         cout<<"°";
         
         gotoxy(49, 18);
         cout<<"°";
         
         gotoxy(39, 12);
         cout<<"°";
         
         gotoxy(63, 12);
         cout<<"°"<<con::fg_black;   
    
    
    
    }
    
    
    void level2()
    {
    
         gotoxy(36, 1);
         cout<<con::fg_green<<"NIVELI 2";
         
         gotoxy(60, 5);
         cout<<con::fg_cyan<<"°";
         
         gotoxy(51, 7);
         cout<<"°";
         
         gotoxy(52, 7);
         cout<<"°";
         
         gotoxy(43, 14);
         cout<<"°";
         
         gotoxy(45, 7);
         cout<<"°";
         
         gotoxy(21, 11);
         cout<<"°";
         
         gotoxy(18, 7);
         cout<<"°";
         
         gotoxy(19, 8);
         cout<<"°";
         
         gotoxy(56, 4);
         cout<<con::fg_red<<"°";
         
         gotoxy(26, 7);
         cout<<con::fg_red<<"°";
         
         gotoxy(28, 10);
         cout<<con::fg_red<<"°";
         
         gotoxy(17, 19);
         cout<<con::fg_red<<"°";
         
         gotoxy(63, 11);
         cout<<con::fg_cyan<<"°";
         
         gotoxy(49, 5);
         cout<<"°";
         
         gotoxy(37, 7);
         cout<<"°";
         
         gotoxy(52, 10);
         cout<<"°";
         
         gotoxy(35, 15);
         cout<<"°";
         
         gotoxy(21, 14);
         cout<<"°";
         
         gotoxy(17, 13);
         cout<<"°";
         
         gotoxy(16, 14);
         cout<<"°";
         
         gotoxy(45, 10);
         cout<<"°";
         
         gotoxy(49, 14);
         cout<<"°";
         
         gotoxy(39, 12);
         cout<<"°";
         
         gotoxy(63, 12);
         cout<<"°"<<con::fg_black;  
    
    
    
    }
    
    
    void level3()
    {
    
         gotoxy(36, 1);
         cout<<con::fg_green<<"NIVELI 3";
         
         gotoxy(60, 5);
         cout<<con::fg_cyan<<"°";
         
         gotoxy(51, 7);
         cout<<"°";
         
         gotoxy(52, 7);
         cout<<"°";
         
         gotoxy(43, 14);
         cout<<"°";
         
         gotoxy(45, 7);
         cout<<"°";
         
         gotoxy(19, 7);
         cout<<"°";
         
         gotoxy(36, 6);
         cout<<"°";
         
         gotoxy(41, 8);
         cout<<"°";
         
         gotoxy(24, 16);
         cout<<con::fg_red<<"°";
         
          
         gotoxy(31, 18);
         cout<<con::fg_red<<"°";
         
         gotoxy(39, 5);
         cout<<con::fg_red<<"°";
         
         gotoxy(17, 8);
         cout<<con::fg_red<<"°";
         
         gotoxy(49, 5);
         cout<<con::fg_cyan<<"°";
         
             
         gotoxy(20, 9);
         cout<<"°";
         
         gotoxy(52, 10);
         cout<<"°";
         
         gotoxy(39, 7);
         cout<<"°";
         
         gotoxy(39, 6);
         cout<<"°";
         
         gotoxy(39, 4);
         cout<<"°";
         
         gotoxy(39, 8);
         cout<<"°";
         
         gotoxy(18, 8);
         cout<<"°";
         
         gotoxy(16, 8);
         cout<<"°";
         
         gotoxy(19, 8);
         cout<<"°";
         
         gotoxy(63, 12);
         cout<<"°"<<con::fg_black;
    
    
    
    }
    
    
    void level4()
    {
    
         gotoxy(36, 1);
         cout<<con::fg_green<<"NIVELI 4";
         
         gotoxy(45, 8);
         cout<<con::fg_cyan<<"°";
         
         gotoxy(39, 10);
         cout<<"°";
         
         gotoxy(52, 7);
         cout<<"°";
         
         gotoxy(43, 14);
         cout<<"°";
         
         gotoxy(45, 8);
         cout<<"°";
         
         gotoxy(19, 11);
         cout<<"°";
         
         gotoxy(21, 8);
         cout<<"°";
         
         gotoxy(41, 8);
         cout<<"°";
         
         gotoxy(41, 5);
         cout<<con::fg_red<<"°";
               
         gotoxy(35, 13);
         cout<<con::fg_red<<"°";
         
         gotoxy(39, 8);
         cout<<con::fg_red<<"°";
         
         gotoxy(54, 14);
         cout<<con::fg_red<<"°";
         
         gotoxy(45, 14);
         cout<<con::fg_cyan<<"°";
    
         gotoxy(32, 13);
         cout<<"°";
         
         gotoxy(35, 4);
         cout<<"°";
    
         gotoxy(35, 5);
         cout<<"°";
         
         gotoxy(35, 6);
         cout<<"°";
         
         gotoxy(35, 7);
         cout<<"°";
         
         gotoxy(35, 8);
         cout<<"°";
         
         gotoxy(35, 9);
         cout<<"°";
         
         gotoxy(36, 9);
         cout<<"°";
         
         gotoxy(37, 9);
         cout<<"°";
         
         gotoxy(38, 9);
         cout<<"°";
         
         gotoxy(35, 10);
         cout<<"°";
              
         gotoxy(35, 11);
         cout<<"°";
         
         gotoxy(35, 12);
         cout<<"°";
                   
         gotoxy(35, 14);
         cout<<"°";
         
         gotoxy(35, 15);
         cout<<"°";
         
         gotoxy(35, 16);
         cout<<"°";
         
         gotoxy(35, 17);
         cout<<"°";
         
         gotoxy(35, 18);
         cout<<"°";
         
         gotoxy(35, 19);
         cout<<"°";
         
         gotoxy(54, 6);
         cout<<"°";
         
         gotoxy(52, 12);
         cout<<"°";
         
         gotoxy(51, 13);
         cout<<"°";
         
         gotoxy(54, 9);
         cout<<"°";
         
         gotoxy(54, 8);
         cout<<"°"<<con::fg_black;
    
    }
    
    
    void intro()
    {
    
    gotoxy(0, 5);
    cout<<con::fg_green
    
    
    <<"                HH   HH                                              \n"
    <<"                HH   HH  uu   uu  nn nnn    gggggg  rr rr   yy   yy \n"
    <<"                HHHHHHH  uu   uu  nnn  nn  gg   gg  rrr  r  yy   yy \n"
    <<"                HH   HH  uu   uu  nn   nn  ggggggg  rr       yyyyyy \n"
    <<"                HH   HH   uuuu u  nn   nn       gg  rr           yy \n"
    <<"                                            ggggg            yyyyy \n"
                                
    <<"                         FFFFFFF            \n"             
    <<"                         FF       rr rr    oooo    gggggg \n"
    <<"                         FFFF     rrr  r  oo  oo  gg   gg \n"
    <<"                         FF       rr      oo  oo  ggggggg \n"
    <<"                         FF       rr       oooo        gg     \n"
    <<"                                                   ggggg      \n"<<con::fg_black;
         
    }
    
    void gameover ()
    {
    
    gotoxy(0, 30);
    cout<<con::fg_white
    
    
    <<"     GGGGG    AAA    MM    MM  EEEEEEE    OOOOO   VV     VV  EEEEEEE  RRRRRR  \n"
    <<"   GG        AAAAA   MMM  MMM  EE        OO   OO  VV     VV  EE       RR   RR  \n"
    <<"   GG  GGG  AA   AA  MM MM MM  EEEEE     OO   OO   VV   VV   EEEEE    RRRRRR  \n"
    <<"   GG   GG  AAAAAAA  MM    MM  EE        OO   OO    VV VV    EE       RR  RR  \n"
    <<"    GGGGGG  AA   AA  MM    MM  EEEEEEE    OOOO0      VVV     EEEEEEE  RR   RR \n"<<con::fg_black;
    
         
         
         
    }
    
    
    void level1done()
    {
    
    gotoxy(0, 30);
    cout<<con::fg_white
         
    <<"              LL       EEEEEEE  VV     VV  EEEEEEE  LL         1  \n"
    <<"              LL       EE       VV     VV  EE       LL        111 \n"
    <<"              LL       EEEEE     VV   VV   EEEEE    LL         11 \n"
    <<"              LL       EE         VV VV    EE       LL         11\n" 
    <<"              LLLLLLL  EEEEEEE     VVV     EEEEEEE  LLLLLLL   111\n" 
    <<"                                                    \n" 
    <<"                     DDDDD     OOOOO   NN   NN  EEEEEEE !!!\n" 
    <<"                     DD  DD   OO   OO  NNN  NN  EE      !!!\n" 
    <<"                     DD   DD  OO   OO  NN N NN  EEEEE   !!! \n"
    <<"                     DD   DD  OO   OO  NN  NNN  EE          \n"
    <<"                     DDDDDD    OOOO0   NN   NN  EEEEEEE !!!\n"<<con::fg_black;
    
    }
    
    void level2done()
    {
    
    gotoxy(0, 30);
    cout<<con::fg_white
         
    <<"              LL       EEEEEEE  VV     VV  EEEEEEE  LL        2222  \n"
    <<"              LL       EE       VV     VV  EE       LL       22  22  \n"
    <<"              LL       EEEEE     VV   VV   EEEEE    LL           22  \n"
    <<"              LL       EE         VV VV    EE       LL        2222   \n" 
    <<"              LLLLLLL  EEEEEEE     VVV     EEEEEEE  LLLLLLL  2222222  \n" 
    <<"                                                    \n" 
    <<"                     DDDDD     OOOOO   NN   NN  EEEEEEE !!!\n" 
    <<"                     DD  DD   OO   OO  NNN  NN  EE      !!!\n" 
    <<"                     DD   DD  OO   OO  NN N NN  EEEEE   !!! \n"
    <<"                     DD   DD  OO   OO  NN  NNN  EE          \n"
    <<"                     DDDDDD    OOOO0   NN   NN  EEEEEEE !!!\n";
    
    }
    
    void level3done()
    {
    
    gotoxy(0, 30);
    cout<<con::fg_white
         
    <<"              LL       EEEEEEE  VV     VV  EEEEEEE  LL        333333   \n"
    <<"              LL       EE       VV     VV  EE       LL           3333  \n"
    <<"              LL       EEEEE     VV   VV   EEEEE    LL          3333   \n"
    <<"              LL       EE         VV VV    EE       LL            333  \n" 
    <<"              LLLLLLL  EEEEEEE     VVV     EEEEEEE  LLLLLLL   333333   \n" 
    <<"                                                    \n" 
    <<"                     DDDDD     OOOOO   NN   NN  EEEEEEE !!!\n" 
    <<"                     DD  DD   OO   OO  NNN  NN  EE      !!!\n" 
    <<"                     DD   DD  OO   OO  NN N NN  EEEEE   !!! \n"
    <<"                     DD   DD  OO   OO  NN  NNN  EE          \n"
    <<"                     DDDDDD    OOOO0   NN   NN  EEEEEEE !!!\n"<<con::fg_black;
    
    }
    
    void level4done()
    {
    
    gotoxy(0, 30);
    cout<<con::fg_white
         
    <<"              LL       EEEEEEE  VV     VV  EEEEEEE  LL           44    \n"
    <<"              LL       EE       VV     VV  EE       LL          444    \n"
    <<"              LL       EEEEE     VV   VV   EEEEE    LL        444 4    \n"
    <<"              LL       EE         VV VV    EE       LL       44444444  \n" 
    <<"              LLLLLLL  EEEEEEE     VVV     EEEEEEE  LLLLLLL     444    \n" 
    <<"                                                    \n" 
    <<"                     DDDDD     OOOOO   NN   NN  EEEEEEE !!!\n" 
    <<"                     DD  DD   OO   OO  NNN  NN  EE      !!!\n" 
    <<"                     DD   DD  OO   OO  NN N NN  EEEEE   !!! \n"
    <<"                     DD   DD  OO   OO  NN  NNN  EE          \n"
    <<"                     DDDDDD    OOOO0   NN   NN  EEEEEEE !!!\n"<<con::fg_black;
    
    }
    
    
    
    void move(int *score, int *k, char *v)
    {
    
    char a='κ', z=' ';
    int x=18, y=17;
    char b;
    int token=1,holdx,holdy;
    int d=0, s=0, g=0, c=0;
    while (b!='p')
    {
    if (kbhit())
    b=getch();
    holdx=x;
    holdy=y;
    
    if (y==20 || y==3 || x==15 || x==64)
    {
    gameover:
    gameover();
    cout<<endl<<"                       ";
    system ("pause");
    b=='p';
    goto end;
    }
    if (b=='w')
    {
    y--;
    token=1;
    }
       
    else if ( b=='s')
    {
    y++;
    token=2;
    }  
            
    else if ( b=='a')
    {
    x--;
    token=3;      
    }
    
    else if ( b=='d')
    {
    x++;
    token=4;      
    }
          
    else if (b=='m') 
    {
        if (token==1)
        y--;
        else if (token==2)
        y++;
        else if (token==3)
        x--;
        else if (token==4)
        x++;
    
    }      
    
    if (b=='m' || b=='w' || b=='d' || b=='s' || b=='a') 
    {
    
    gotoxy(x,y);
    
    cout<<con::fg_green<<a<<con::fg_black;
    b='m';
    gotoxy(holdx,holdy);
    
    cout<<z;
    
    
    }
    
    
    
    
    
    if (*v=='1')
                {
                if (x==45 && y==7 || x==35 && y==8 || x==41 && y==11 || x==60 && y==5 || x==45 && y==8 || x==31 && y==10 || x==35 && y==15 || x==21 && y==14 || x==17 && y==13 || x==16 && y==16 || x==45 && y==10 || x==49 && y==18 || x==39 && y==12 || x==63 && y==12)
                
                goto gameover;
                
                if (x==25 && y==4)
                {
                d=*k;
                }
                
                if (x==32 && y==7)
                {
                s=*k;
                }
               
                if (x==47 && y==10)
                {
                g=*k;
                }
               
                if (x==19 && y==19)
                {
                c=*k;
                }
                      
                Sleep(100);
                }
    
    if (*v=='2')
                {
                
                if (x==51 && y==7 || x==60 && y==5 || x==52 && y==7 || x==43 && y==14 || x==45 && y==7 || x==21 && y==11 || x==18 && y==7 || x==13 && y==8 || x==63 && y==11 ||  x==49 && y==5 || x==37 && y==7 || x==52 && y==10 || x==35 && y==15 || x==21 && y==14 || x==17 && y==13  || x==16 && y==14 || x==45 && y==10 || x==49 && y==14 || x==39 && y==12 || x==63 && y==12)
                goto gameover;
                
                if (x==56 && y==4)
                {
                d=*k;
                }
                
                if (x==26 && y==7)
                {
                s=*k;
                }
               
                if (x==28 && y==10)
                {
                g=*k;
                }
               
                if (x==17 && y==19)
                {
                c=*k;
                }
                      
                Sleep(80);
                }
    
    if (*v=='3')
                {
                
                if (x==60 && y==5 || x==51 && y==7 || x==52 && y==7 || x==43 && y==14 || x==45 && y==7 || x==19 && y==7 || x==36 && y==6 || x==41 && y==8 || x==49 && y==5 || x==20 && y==9 || x==52 && y==10 || x==39 && y==7 || x==39 && y==6 || x==39 && y==4 || x==39 && y==8 || x==18 && y==8 || x==16 && y==8 || x==19 && y==8 || x==63 && y==12)
                goto gameover;
                
                if (x==24 && y==16)
                {
                d=*k;
                }
                
                if (x==31 && y==18)
                {
                s=*k;
                }
               
                if (x==39 && y==5)
                {
                g=*k;
                }
               
                if (x==17 && y==8)
                {
                c=*k;
                }
                      
                Sleep(75);
                }
    
    if (*v=='4')
                {
                
                if (x==45 && y==8 || x==39 && y==10 || x==52 && y==7 || x==43 && y==14 || x==45 && y==8 || x==19 && y==11 || x==21 && y==8 || x==41 && y==8 || x==45 && y==14 || x==32 && y==13 || x==35 && y==4 || x==35 && y==5 || x==35 && y==6 || x==35 && y==7 || x==35 && y==8 || x==35 && y==9 || x==36 && y==9 || x==37 && y==9 || x==38 && y==9 || x==35 && y==10 || x==35 && y==11 || x==35 && y==12 || x==35 && y==14 || x==35 && y==15 || x==35 && y==16 || x==35 && y==17|| x==35 && y==18 || x==35 && y==19 || x==54 && y==6 || x==52 && y==12 || x==51 && y==13 || x==54 && y==9 || x==54 && y==8 ) 
                goto gameover;
                
                if (x==41 && y==5)
                {
                d=*k;
                }
                
                if (x==35 && y==13)
                {
                s=*k;
                }
               
                if (x==39 && y==8)
                {
                g=*k;
                }
               
                if (x==54 && y==14)
                {
                c=*k;
                }
                      
                Sleep(70);
                }
    
                
    *score=d+s+g+c;
    
    if (*score==4)
       {
       level1done();
       cout<<endl<<"                         ";
       system ("pause");
       b=='p';
       goto end;
       }
    
    if (*score==12)
       {
        level2done();
       cout<<endl<<"                         ";
       system ("pause");
       b=='p';
       goto end;
       }
    
    if (*score==20)
       {
        level3done();
       cout<<endl<<"                         ";
       system ("pause");
       b=='p';
       goto end;
       }
    
    if (*score==28)
       {
        level4done();
       cout<<endl<<"                         ";
       system ("pause");
       b=='p';
       goto end;
       }
    
    }
    end:;
    }
    
    void loading();
    //////////////////////////////////////////////////////
    ///////////////////////////////////////////////////// INT MAIN
    ////////////////////////////////////////////////////  
    int main()
    {
        
        
            
    int sentinel;
    int score=0;
    int k=1;
    char v;
    fullscreen();
    Sleep(1500);
    loading();
    system ("cls");
    
    
    
    
    for (int loop=0;loop>-1;)
    {
    
    system ("cls");  
    intro();
    
    
    cout<<con::fg_green<<"\n\n\n\n\n\n\n\n                             ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
        <<"                             Ί1. STARTO LOJEN      Ί\n"
        <<"                             ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n";
    cout<<con::fg_yellow<<"\n\n\n\n                             ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
        <<"                             Ί2. INSTRUKCIONE      Ί\n"
        <<"                             ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n";
    cout<<con::fg_red<<"\n\n\n\n                             ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n"
        <<"                             Ί3. EXIT              Ί\n"
        <<"                             ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n"<<con::fg_white;
    
    
    cin>>sentinel;
    
    if (sentinel==3)
    goto exit;
    
    if (sentinel==2)
    ////////////////////
    cout<<"INSTRUCTIONS";
    system("pause");
    
    if (sentinel==1)
    {
    score=0;
    k=1;
                    
    system ("cls");
                 v='1';
                 graphic();
                 level1();
                 move(&score, &k, &v);
                 system ("cls");
    
    
    
                 if (score==4)
                 {
                 v='2';
                 k=3;
                 graphic();
                 level2();
                 move(&score, &k, &v);
                 }
    
                 if (score==12)
                 {
                 system ("cls");
                 v='3';
                 k=5;
                 graphic();
                 level3();
                 move(&score, &k, &v);
                 }
    
                 if (score==20)
                 {            
                 system ("cls");
                 v='4';
                 k=7;
                 graphic();
                 level4();
                 move(&score, &k, &v);
                 }
    
    }
    
    else
    cout<<"WRONG KEY";
    Sleep(100);
    }
    
    exit:
    cout<<score;
    system ("pause");
    
    
    
    return 0;
    }
    
    void loading()
    {
    
    
    gotoxy(0,20);
    cout<<"                                     LOADING                     \n";
    cout<<"                ΙΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝ»\n";
    cout<<"                Ί";
    cout<<"                                                 Ί\n";
    cout<<"                ΘΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΝΌ\n";
    int m=2;
    for (int x=17; x<66; x++)
    {
    gotoxy(x,22);  // permes gotoxy eshte mundesuar shkruarja ne katror
    cout<<con::fg_yellow<<"ώ"<<con::fg_gray;
    
    m+=2;
    gotoxy(39,22);
    cout<<con::fg_white<<m<<"%";
    
    Sleep (20);
    }
    }

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. How to Hide Cursor in one of the Splitter Windows?
    By kevin_cat in forum Windows Programming
    Replies: 1
    Last Post: 06-24-2005, 01:57 PM
  2. How to hide cursor in a Linux/Unix console?
    By Aidman in forum Linux Programming
    Replies: 2
    Last Post: 09-01-2004, 02:25 PM
  3. Hide Cursor
    By Akilla in forum C++ Programming
    Replies: 1
    Last Post: 07-18-2002, 12:50 PM
  4. cursor remains in openGL fullscreen
    By Ken Fitlike in forum Game Programming
    Replies: 5
    Last Post: 03-14-2002, 08:52 PM
  5. Mouse in 800x600 24Bit Mode?
    By Unregistered in forum A Brief History of Cprogramming.com
    Replies: 16
    Last Post: 11-11-2001, 01:38 AM