Thread: use of graphics in windows borland c++

  1. #1
    Registered User
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    Sep 2005

    use of graphics in windows borland c++

    few years ago when I was using the dos borland (with the blue screen) I used the BGI graphics to program some nice and small games such as popkoren, tetris, snake, etc... I have been away from programing for couple of years and i'm trying to go back to it now, as the request of my university I'm using borland c++ 4.5, I tryed to use the BGI graphics but apperently they are not supported under windows, so I wonder if there is a simple way of drawing lines or pixels in a similar way to the BGI directory because openGL and DirectX are alittle bit too complicated for me ATM.

    Thanks Rami.

  2. #2
    and the hat of int overfl Salem's Avatar
    Join Date
    Aug 2001
    The edge of the known universe
    How about
    The 's' means simple.
    You'll need a new-ish compiler which generates 32-bit code.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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