Im making a text based rpg game. I have several options of races of players to choose from (human, enchanter,brute). Each of these class's have different amount of hitpoints, mana and strength. I will add to these by putting equipment, expierence and levels for the player at a later time. My question is, would it be better for me to use a class or a structure to house this information? Instead of assigning the values outright like this:
I think it would be better if I used a class or structure for each race I have. If I am confusing anyone let me know and I will try to explain it better.Code:#include <iostream> using namespace std; int HumanBaseHP = 500; int HumanBaseMP =200; int HumanBaseSTR = 15; int main() { //code here }