Hi,

I am finally starting to get to grips with OOP and i have been trying to structure real life situations into classes and objects and the relationship between them.

Can someone please give me an insight into how i may design a class Human in a game that can pick up other classes such as food or a key for example.

The problem i am having is what to put into
private:

Before the game starts i have no idea what the object human will carry.

What subject do i need to research to do the above?

Thanks

Mark S.