this is my text adventure i talked about in earlier posts. its still kinda buggy but its not too bad.
Code:
#include <iostream.h>//needed for printouts
#include <string.h>//needed to compare strings
#include <windows.h>//used for text colors

	struct puzzles//variables used throughout the game
	{
		int flashlight;
		int keycard;
		int chisel;
		int ring;
		int jewel;
		int key;

	};
puzzles roomONE;//datatypes for reach room
puzzles roomTWO;
puzzles roomTHREE;
puzzles roomFOUR;
puzzles roomFIVE;
puzzles roomSIX;

char choice [30];//cin used to enter look, take, use, or move
char look [30];
char use [30];
char move [30];
char take [30];
char item1[30];
char item2 [30];
char direction;
int loop=0;

HANDLE hOut;//used for text colors

void room1();//function for each room
void room2();
void room3();
void room4();
int room5();
void room6();

main()
{
	hOut = GetStdHandle(STD_OUTPUT_HANDLE);//used for text colors

	SetConsoleTitle("Can you escape?");//sets console title to "can you escape?"
	char name[31];//stores players name

	cout << "whats your name? ";
	cin.get(name, 31);
	cin.ignore(80, '\n');//gets and stores user name for welcome

	    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE |
                            FOREGROUND_INTENSITY);//makes text cyan
		//intro and instructions
	cout << "Welcome to my text adventure " << name << ".\n";
	cout << "the last thing you remember is Chad Wolferd chasing you \n";
	cout << "with his bottle of Chloroform\n";
	cout << "now, you are in an unknown location and your goal is to escape.\n";
	cout << "if you get into the look, use, or take functions and dont want to be, type cancel\n";
	cout << "if you get into the move function and dont want to be leave and re-enter the room\n";
	cout << "To move to a different room type a upper or lowercarse LETTER representing\n";
	cout << "the direction you want to travel. EX: if you want to go north type N or n.\n";
	cout << "NOT north, North, or NORTH! Now that we cleared that up lets begin. " << flush <<"\n";

	room2();//call to room2 function and starts game

	return 0;
}

void room1()//function for room1
{
	
	    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE | 
                            FOREGROUND_RED |
                            FOREGROUND_INTENSITY);//makes text purple

	int x=0;//used to kick out of for/switch
	int combo=0;//used for puzzle in this room
	int loop=0;
	int light=0;

	cout << '\n';//adds space that makes text easier to read
	cout << "You enter a room that seems devoid of light, you cant see anything\n";
	cout << "doors are to the east and south\n";

	while (loop!=1)//loops until user moves to different room, this loop is basiclly the same
	{		//in each functions. the only changes are to make the loop specific for each room
	int moveNum=0;//used in move sub-loop
	int lookNum=0;//used in look sub-loop
	int takeNum=0;//used in take sub-loop
	int useNum=0;//used in use sub-loop
	int x=0;//used to see if valid answer was given in the loops, if x!=1 it tells the user they entered an invlid answer
	cout << "what do you want to do? (look, take, use, or move) ";
	cin >> choice;
	cin.ignore(80, '\n');
	/////////LOOK//////////
	if (strcmp(choice, "look")==0)//if user enters look, enters look sub-loop
		{
		while (lookNum!=1)
			{
				cout << "look at what? ";
				cin >> look;
				cin.ignore(80, '\n');
			if ((strcmp(look, "room")==0) && light==0)
				{
					cout << "You enter a room that seems devoid of light, you cant see anything\n";
					cout << "doors are to the east and south\n";
					lookNum=1;
					x=1;
				}
			if (strcmp(look, "room")==0 && light==1)
				{
					cout << "with the light from the flashlight you can see the room.\n";
					cout << "its not much, just doors are to the east and south\n";
					cout << "and a heavy metal chest along the wall.\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "keycard")==0) && combo==568)
				{
					cout << "Its a keycard, a key in card form\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "flashlight")==0) && roomTWO.flashlight==1)
				{
					cout << "Its a flashlight, what more do you want to know?\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "chisel")==0) && roomTWO.chisel==1)
			{
				cout << "its a chisel WOOOOO!\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.ring==1 && roomTHREE.jewel!=1)
			{
				cout << "its a pretty golden ring with a large jewel in it\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.ring==1 && roomTHREE.jewel==1)
			{
				cout << "its a pretty golden ring, the jewel is missing\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "jewel")==0) && roomTHREE.jewel==1)
			{
				cout << "its a large, shiny jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && roomFOUR.key==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "chest")==0) && light==1 && combo!=568)
			{
				cout << "its a heavey metal chest with combination lock on it\n";
				cout << "it looks like you need three numbers for the combination\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "chest")==0) && light==1 && combo==568)
			{
				cout << "its a heavey metal chest with combination lock on it\n";
				cout << "its open\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "cancel")==0)
			{
				lookNum=1;
				x=1;
			}
			if (x!=1)
				cout << "you see no such thing\n";
		
			}
		}
	/////////TAKE////////////	
	if (strcmp(choice, "take")==0)//if user enters take, enters take sub-loop
		{
			while (takeNum!=1)
			{
				cout << "what do you want to take? ";
				cin >> take;
				cin.ignore(80, '\n');
				if ((strcmp(take, "keycard")==0) && combo==568)
				{
					cout << "you pick up the keycard\n";
					roomONE.keycard=1;
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "chest")==0)
				{
					cout << "HAHAHAHAHAHAHAHA no\n";
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "cancel")==0)
				{
					takeNum=1;
					x=1;
				}
				if (x!=1)
					cout << "you dont see that thing to take it\n";
			}
		}

	//////USE//////
	if (strcmp (choice, "use")==0)//use sub-loop
	{
		while (useNum!=1)
		{
			cout << "what do you want to use?(if you only want to use one item use it with self) ";
			cin >> item1;
			cin.ignore(80, '\n');
			cout << "use " << item1 << " with what? ";
			cin >> item2;
			cin.ignore(80, '\n');
			if (roomTHREE.ring=1 && roomTHREE.jewel!=1 && roomTWO.chisel==1)
			{
				if ((strcmp(item1, "ring")==0) && (strcmp(item2, "chisel")==0) || (strcmp(item1, "chisel")==0) && (strcmp(item2, "ring")==0))
				{
					cout << "you use the chisel with the ring and pop the jewel out\n";
					roomTHREE.jewel=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			if ((strcmp(item1, "flashlight")==0) && (strcmp(item2, "self")==0) && roomTWO.flashlight==1)
			{
				light=1;
				cout << "you use the flashlight to light up the room.\n";
				cout << "you can now see a metal chest along the wall\n";
				useNum=1;
			}
			if ((strcmp(item1, "chest")==0) && (strcmp(item2, "self")==0) && light==1)
			{
				cout << "Enter the number you think will open the chest ";
				cin >> combo;
				cin.ignore(80, '\n');
				if (combo==568)//if user enters 568, chest opens
				{
					cout << "you entered the right number, the chest opens!\n";
					cout << "theres a keycard inside\n";
					useNum=1;
				}
				else
				{
					cout << "WRONG!\n";
					useNum=1;
				}
			}
		}
	}//use
	/////////MOVE/////////
	if (strcmp (choice, "move")==0)//move sub-loop
		{
			while (moveNum!=1)
				{
					cout << "where do you want to go? "<< flush;
					cin >> direction;
					cin.ignore(80, '\n');
				switch(direction)//moves user to other rooms
					{
					case 'e':
					case 'E':
						loop=1;
						moveNum=1;
						room2();
						break;

					case 's':
					case 'S':
						loop=1;
						moveNum=1;
						room4();
						break;

					default:
						cout << "not a choice\n";
					}//switch
				}
		}//move
	}//loop
}//room


void room2()//function for room2
{
	SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN |
                            FOREGROUND_INTENSITY);//makes text yellow
	int loop=0;
	
	cout << '\n';//space
	cout << "there are three ways out of this room.\n";
	cout << "to the east there is a door with bright light shining through\n";
	cout << "to the south a strange red glow is coming through the door\n";
	cout << "the door to the west reveals nothing but blackness.\n";
	if (roomTWO.flashlight!=1)
		cout << "there is a flashlight on the floor\n";
	if (roomTWO.chisel!=1 && roomTHREE.ring==1)//checks that user has ring and didnt use chisel
	{
		cout << "as you walk into the room again you trip and fall on your face\n";
		cout << "struggling to your feet you notice a chisel on the floor\n";
	}
		
	while (loop!=1)
	{
	int moveNum=0; 
	int lookNum=0;
	int takeNum=0;
	int useNum=0;
	int x=0;
	cout << "what do you want to do? (look, take, use, or move) ";
	cin >> choice;
	cin.ignore(80, '\n');
	/////////LOOK//////////
	if (strcmp(choice, "look")==0)
		{
		while (lookNum!=1)
			{
				cout << "look at what? ";
				cin >> look;
				cin.ignore(80, '\n');
			if (strcmp(look, "room")==0)
				{
					cout << "there are three ways out of this room.\n";
					cout << "to the east there is a door with bright light shining through\n";
					cout << "to the south a strange red glow is coming through the door\n";
					cout << "the door to the west reveals nothing but blackness.\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "keycard")==0) && roomONE.keycard==1)
				{
					cout << "Its a keycard, a key in card form\n";
					lookNum=1;
					x=1;
				}
			if (strcmp(look, "flashlight")==0)
				{
					cout << "Its a flashlight, what more do you want to know?\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "chisel")==0) && roomTWO.chisel==1)
			{
				cout << "its a chisel WOOOOO!\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.ring==1 && roomTHREE.jewel!=1)
			{
				cout << "its a pretty golden ring with a large jewel in it\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.ring==1 && roomTHREE.jewel==1)
			{
				cout << "its a pretty golden ring, the jewel is missing\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "jewel")==0) && roomTHREE.jewel==1)
			{
				cout << "its a large, shiny jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && roomFOUR.key==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "cancel")==0)
			{
				lookNum=1;
				x=1;
			}
			if (x!=1)
				cout << "you see no such thing\n";
		
			}
		}
	/////////TAKE////////////	
	if (strcmp(choice, "take")==0)
		{
			while (takeNum!=1)
			{
				cout << "what do you want to take? ";
				cin >> take;
				cin.ignore(80, '\n');
				if ((strcmp(take, "flashlight")==0) && roomTWO.flashlight!=1)
				{
					cout << "you pick up the flashlight\n";
					roomTWO.flashlight=1;
					takeNum=1;
					x=1;
				}
				if ((strcmp(take, "chisel")==0) && roomTWO.chisel!=1 && roomTHREE.ring==1)
				{
					cout << "you pick up the chisel\n";
					roomTWO.chisel=1;
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "cancel")==0)
				{
					takeNum=1;
					x=1;
				}
				if (x!=1)
					cout << "you dont see that thing to take it\n";
			}
		}
	////////USE//////////
	if (strcmp(choice, "use")==0)
	{
		while (useNum!=1)
		{
			cout << "what do you want to use?(if you only want to use one item use it with self) ";
			cin >> item1;
			cin.ignore(80, '\n');
			cout << "use " << item1 << " with what? ";
			cin >> item2;
			cin.ignore(80, '\n');
			
			if (roomTHREE.ring==1 && roomTHREE.jewel!=1 && roomTWO.chisel==1)
			{
				if ((strcmp(item1, "ring")==0) && (strcmp(item2, "chisel")==0) || (strcmp(item1, "chisel")==0) && (strcmp(item2, "ring")==0))
				{
					cout << "you use the chisel with the ring and pop the jewel out\n";
					roomTHREE.jewel=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			else
			{
				cout << "nothing happens\n";
				useNum=1;
			}
			
		}
	}
	/////////MOVE/////////
	if (strcmp (choice, "move")==0)
		{
			while (moveNum!=1)
				{
					cout << "where do you want to go? "<< flush;
					cin >> direction;
					cin.ignore(80, '\n');
				switch(direction)
					{

					case 's':
					case 'S':
						loop=1;
						moveNum=1;
						room5();
						break;

					case 'e':
					case 'E':
						loop=1;
						moveNum=1;
						room3();
						break;

					case 'w':
					case 'W':
						loop=1;
						moveNum=1;
						room1();
						break;

					default:
						cout << "not a choice\n";
					}//switch
				}
		}//move
	}//while loop!=1
}

void room3()//function for room 3
{
	    SetConsoleTextAttribute(hOut,
                            FOREGROUND_BLUE |
                            FOREGROUND_INTENSITY);//makes text blue
	int loop=0;

	cout << '\n';
	cout << "upon entering this room you feel like you're outside.\n";
	cout << "there are clouds overhead and an ocean before you.\n";
	cout << "leaning against one of the trees you see a well dressed skeleton.\n";
	while (loop!=1)
	{
	int moveNum=0; 
	int lookNum=0;
	int takeNum=0;
	int useNum=0;
	int x=0;
	cout << "what do you want to do? (look, take, use, or move) ";
	cin >> choice;
	cin.ignore(80, '\n');
	/////////LOOK//////////
	if (strcmp(choice, "look")==0)
		{
		while (lookNum!=1)
			{
				cout << "look at what? ";
				cin >> look;
				cin.ignore(80, '\n');
			if (strcmp(look, "room")==0)
				{
					cout << "upon entering this room you feel like you're outside.\n";
					cout << "there are clouds overhead and an ocean before you.\n";
					cout << "leaning against one of the trees you see a well dressed skeleton.\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "keycard")==0) && roomONE.keycard==1)
				{
					cout << "Its a keycard, a key in card form\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "flashlight")==0) && roomTWO.flashlight==1)
				{
					cout << "Its a flashlight, what more do you want to know?\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "chisel")==0) && roomTWO.chisel==1)
			{
				cout << "its a chisel WOOOOO!\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel!=1)
			{
				cout << "its a pretty golden ring with a large jewel in it\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel==1)
			{
				cout << "its a pretty golden ring, the jewel is missing\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "jewel")==0) && roomTHREE.jewel==1)
			{
				cout << "its a large, shiny jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && roomFOUR.key==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "skeleton")==0) && roomTHREE.ring!=1)
			{
				cout << "a well dressed skeleton\n";
				cout << "he has a very expensive looking ring on his finger with a large jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "skeleton")==0) && roomTHREE.ring==1)
				{
					cout << "a well dressed skeleton\n";
					cout << "his ring finger is broken, looks like someone stole his ring\n";
					cout << "dirty theives!\n";//shame on you!!
					lookNum=1;
					x=1;
				}
			if (strcmp(look, "cancel")==0)
			{
				lookNum=1;
				x=1;
			}
			if (x!=1)
				cout << "you see no such thing\n";
		
			}
		}
	////////TAKE/////////
	if (strcmp(choice, "take")==0)
		{
			while (takeNum!=1)
			{
				cout << "what do you want to take? ";
				cin >> take;
				cin.ignore(80, '\n');
				if ((strcmp(take, "ring")==0) && roomTHREE.ring!=1)
				{
					cout << "have a little more respect for the dead! hope your ring make you happy!\n";
					roomTHREE.ring=1;
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "cancel")==0)
				{
					takeNum=1;
					x=1;
				}
				if (x!=1)
					cout << "you dont see that thing to take it\n";
			}
		}
	////////USE//////////
	if (strcmp(choice, "use")==0)
	{
		while (useNum!=1)
		{
			cout << "what do you want to use?(if you only want to use one item use it with self) ";
			cin >> item1;
			cin.ignore(80, '\n');
			cout << "use " << item1 << " with what? ";
			cin >> item2;
			cin.ignore(80, '\n');
			
			if (roomTHREE.ring==1 && roomTHREE.jewel!=1 && roomTWO.chisel==1)
			{
				if ((strcmp(item1, "ring")==0) && (strcmp(item2, "chisel")==0) || (strcmp(item1, "chisel")==0) && (strcmp(item2, "ring")==0))
				{
					cout << "you use the chisel with the ring and pop the jewel out\n";
					roomTHREE.jewel=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			else
			{
				cout << "nothing happens\n";
				useNum=1;
			}
			
		}
	}
	/////////MOVE/////////
	if (strcmp (choice, "move")==0)
		{
			while (moveNum!=1)
				{
					cout << "where do you want to go? "<< flush;
					cin >> direction;
					cin.ignore(80, '\n');
				switch(direction)
					{

						case 's':
						case 'S':
							x=1;
							room6();
							break;

						case 'w':
						case 'W':
							x=1;
							room2();
							break;

						default:
							cout << "not a choice\n";
					}//switch
				}
		}//move
	}//loop
}

void room4()//function for room4
{
	    SetConsoleTextAttribute(hOut,
                            FOREGROUND_GREEN |
                            FOREGROUND_INTENSITY);//makes text green

	int box=0;
	int loop=0;
	
	cout << '\n';
	cout << "there is a pedestal in the center of the room with a small black box on it\n";
	cout << "there is a dark doorway to the north and a door with a red glow to the east\n";
		
	while (loop!=1)
	{
	int moveNum=0; 
	int lookNum=0;
	int takeNum=0;
	int useNum=0;
	int x=0;
	cout << "what do you want to do? (look, take, use, or move) ";
	cin >> choice;
	cin.ignore(80, '\n');
	/////////LOOK//////////
	if (strcmp(choice, "look")==0)
		{
		while (lookNum!=1)
			{
				cout << "look at what? ";
				cin >> look;
				cin.ignore(80, '\n');
			if (strcmp(look, "room")==0)
				{
					cout << "there is a pedestal in the center of the room with a small black box on it\n";
					cout << "there is a dark doorway to the north and a door with a red glow to the east\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "keycard")==0) && roomONE.keycard==1)
				{
					cout << "Its a keycard, a key in card form\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "flashlight")==0) && roomTWO.flashlight==1)
				{
					cout << "Its a flashlight, what more do you want to know?\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "chisel")==0) && roomTWO.chisel==1)
			{
				cout << "its a chisel WOOOOO!\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel!=1)
			{
				cout << "its a pretty golden ring with a large jewel in it\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel==1)
			{
				cout << "its a pretty golden ring, the jewel is missing\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "jewel")==0) && roomTHREE.jewel==1)
			{
				cout << "its a large, shiny jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && roomFOUR.key==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && box==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "box")==0) && box==0)
			{
				cout << "its a black box with a recess on the top\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "box")==0) && box==1)
			{
				cout << "its a black box with a recess on the top, its open\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "cancel")==0)
			{
				lookNum=1;
				x=1;
			}
			if (x!=1)
				cout << "you see no such thing\n";
		
			}
		}
	////////USE//////////
	if (strcmp(choice, "use")==0)
	{
		while (useNum!=1)
		{
			cout << "what do you want to use?(if you only want to use one item use it with 'self') ";
			cin >> item1;
			cin.ignore(80, '\n');
			cout << "use " << item1 << " with what? ";
			cin >> item2;
			cin.ignore(80, '\n');
			
			if (roomTHREE.jewel==1 && roomFOUR.key!=1)
			{
				if ((strcmp(item1, "jewel")==0) && (strcmp(item2, "box")==0) || (strcmp(item1, "box")==0) && (strcmp(item2, "jewel")==0))
				{
					cout << "you place the jewel into the recess in the box\n";
					cout << "it fits in perfectly and the box opens. theres a rusty key inside\n";
					box=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			if (roomTHREE.jewel==1 && roomFOUR.key==1)
			{
				if ((strcmp(item1, "jewel")==0) && (strcmp(item2, "box")==0) || (strcmp(item1, "box")==0) && (strcmp(item2, "jewel")==0))
				{
					cout << "you place the jewel into the recess in the box\n";
					cout << "it fits in perfectly and the box opens. its empty\n";
					box=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			if (roomTHREE.ring==1 && roomTHREE.jewel!=1 && roomTWO.chisel==1)
			{
				if ((strcmp(item1, "ring")==0) && (strcmp(item2, "chisel")==0) || (strcmp(item1, "chisel")==0) && (strcmp(item2, "ring")==0))
				{
					cout << "you use the chisel with the ring and pop the jewel out\n";
					roomTHREE.jewel=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			else
			{
				cout << "nothing happens\n";
				useNum=1;
			}
			
		}
	}
	////////TAKE/////////
	if (strcmp(choice, "take")==0)
		{
			while (takeNum!=1)
			{
				cout << "what do you want to take? ";
				cin >> take;
				cin.ignore(80, '\n');
				if ((strcmp(take, "key")==0) && roomFOUR.key!=1 && box==1)
				{
					cout << "you got yourself a old, rusty key\n";
					roomFOUR.key=1;
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "box")==0)
				{
					cout << "its bolted to the pedestal\n";
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "cancel")==0)
				{
					takeNum=1;
					x=1;
				}
				if (x!=1)
					cout << "you dont see that thing to take it\n";
			}
		}
/////////MOVE/////////
	if (strcmp (choice, "move")==0)
		{
			while (moveNum!=1)//same
				{
					cout << "where do you want to go? " << flush;
					cin >> direction;

					switch(direction)
						{
							case 'e':
							case 'E':
								loop=1;
								moveNum=1;
								room5();
								break;

							case 'n':
							case 'N':
								loop=1;
								moveNum=1;
								room1();
								break;

							default:
								cout << "not a choice\n";
						}
				}
		}//move
	}//loop
}

int room5()//function for room5
{
	    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED |
                            FOREGROUND_INTENSITY);//makes text red
	int loop=0;

	cout << '\n';
	cout << "there is a large security door to the south, there is a place to enter a key card\n";
	cout << "the security door is surrounded by red lights lighting up the whole room an eery red\n";
	cout << "there are open doors to the east, west, and north\n";
	while (loop!=1)
	{
	int moveNum=0; 
	int lookNum=0;
	int takeNum=0;
	int useNum=0;
	int x=0;
	cout << "what do you want to do? (look, take, use, or move) ";
	cin >> choice;
	cin.ignore(80, '\n');
	/////////LOOK//////////
	if (strcmp(choice, "look")==0)
		{
		while (lookNum!=1)
			{
				cout << "look at what? ";
				cin >> look;
				cin.ignore(80, '\n');
			if (strcmp(look, "room")==0)
				{
					cout << "there is a large security door to the south, there is a place to enter a key card\n";
					cout << "the security door is surrounded by red lights lighting up the whole room an eery red\n";
					cout << "there are open doors to the east, west, and north\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "keycard")==0) && roomONE.keycard==1)
				{
					cout << "Its a keycard, a key in card form\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "flashlight")==0) && roomTWO.flashlight==1)
				{
					cout << "Its a flashlight, what more do you want to know?\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "chisel")==0) && roomTWO.chisel==1)
			{
				cout << "its a chisel WOOOOO!\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel!=1)
			{
				cout << "its a pretty golden ring with a large jewel in it\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel==1)
			{
				cout << "its a pretty golden ring, the jewel is missing\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "jewel")==0) && roomTHREE.jewel==1)
			{
				cout << "its a large, shiny jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && roomFOUR.key==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "door")==0)
			{
				cout << "its a large security door with a keycard reader built in.\n";
				cout << "the bright red lights tell you that its locked\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "cancel")==0)
			{
				lookNum=1;
				x=1;
			}
			if (x!=1)
				cout << "you see no such thing\n";
		
			}
		}
		////////USE//////////
	if (strcmp(choice, "use")==0)
	{
		while (useNum!=1)
		{
			cout << "what do you want to use?(if you only want to use one item use it with 'self') ";
			cin >> item1;
			cin.ignore(80, '\n');
			cout << "use " << item1 << " with what? ";
			cin >> item2;
			cin.ignore(80, '\n');
			
			if (roomTHREE.ring==1 && roomTHREE.jewel!=1 && roomTWO.chisel==1)
			{
				if ((strcmp(item1, "ring")==0) && (strcmp(item2, "chisel")==0) || (strcmp(item1, "chisel")==0) && (strcmp(item2, "ring")==0))
				{
					cout << "you use the chisel with the ring and pop the jewel out\n";
					roomTHREE.jewel=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
			if (roomONE.keycard==1)
			{
				if ((strcmp(item1, "keycard")==0) && (strcmp(item2, "door")==0) || (strcmp(item1, "door")==0) && (strcmp(item2, "keycard")==0))
				{
					cout << "the lights turn green and the door slides back into the wall\n";
					cout << "beyond the door is freedom! you have won!\n";
					cout << "I must conradulate you, you have solved the adventure \n";
					cout << "do not relax just yet tho....\n";
					cout << "for the freedom you just earned is soon to be lost for upon exiting this\n";
					cout << "room the door slams behind you and you find yourself in another room with\n";
					cout << "what seems to be another adventure, much like the last but harder,\n";
					cout << "streched out before you. yours is a never ending quest for freedom!\n";
					return 0;
				}
			}
		}
	}
	////////TAKE/////////
	if (strcmp(choice, "take")==0)
		{
			while (takeNum!=1)
			{
				cout << "what do you want to take? ";
				cin >> take;
				cin.ignore(80, '\n');
				
				if (strcmp(take, "cancel")==0)
				{
					takeNum=1;
					x=1;
				}
				if (x!=1)
					cout << "you dont see that thing to take it\n";
			}
		}
	/////////MOVE/////////
	if (strcmp (choice, "move")==0)
		{
			while (moveNum!=1)//same
				{
					cout << "where do you want to go? " << flush;
					cin >> direction;
					switch(direction)
						{
							case 'e':
							case 'E':
								moveNum=1;
								loop=1;
								room6();
								break;

							case 'n':
							case 'N':
								moveNum=1;
								loop=1;
								room2();
								break;

							case 'w':
							case 'W':
								moveNum=1;
								loop=1;
								room4();
								break;

								default:
									cout << "not a choice\n";
						}
				}
		}//move
	}
}

void room6()
{
	    SetConsoleTextAttribute(hOut,
                            FOREGROUND_RED | 
                            FOREGROUND_GREEN | 
                            FOREGROUND_BLUE |
                            FOREGROUND_INTENSITY);//makes text white
	int drawer=0;
	int loop=0;

	cout << '\n';
	cout << "nothing unusual about this room, doors to the north and west\n";
	cout << "theres a desk against the wall\n";
	while (loop!=1)
	{
	int moveNum=0; 
	int lookNum=0;
	int takeNum=0;
	int useNum=0;
	int x=0;
	cout << "what do you want to do? (look, take, use, or move) ";
	cin >> choice;
	cin.ignore(80, '\n');
	/////////LOOK//////////
	if (strcmp(choice, "look")==0)
		{
		while (lookNum!=1)
			{
				cout << "look at what? ";
				cin >> look;
				cin.ignore(80, '\n');
			if (strcmp(look, "room")==0)
				{
					cout << "nothing unusual about this room, doors to the north and west\n";
					cout << "theres a desk against the wall\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "keycard")==0) && roomONE.keycard==1)
				{
					cout << "Its a keycard, a key in card form\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "flashlight")==0) && roomTWO.flashlight==1)
				{
					cout << "Its a flashlight, what more do you want to know?\n";
					lookNum=1;
					x=1;
				}
			if ((strcmp(look, "chisel")==0) && roomTWO.chisel==1)
			{
				cout << "its a chisel WOOOOO!\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel!=1)
			{
				cout << "its a pretty golden ring with a large jewel in it\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "ring")==0) && roomTHREE.jewel==1)
			{
				cout << "its a pretty golden ring, the jewel is missing\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "jewel")==0) && roomTHREE.jewel==1)
			{
				cout << "its a large, shiny jewel\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "key")==0) && roomFOUR.key==1)
			{
				cout << "its an old rusty key\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "desk")==0)
			{
				cout << "a wooden desk against the wall\n";
				lookNum=1;
				x=1;
			}
			if ((strcmp(look, "paper")==0) && drawer==1)
			{
				cout << "its a piece of paper that says '568', wonder what that means\n";
				lookNum=1;
				x=1;
			}
			if (strcmp(look, "cancel")==0)
			{
				lookNum=1;
				x=1;
			}
			if (x!=1)
				cout << "you see no such thing\n";
		
			}
		}//look
		////////USE//////////
		if (strcmp(choice, "use")==0)
		{
			while (useNum!=1)
			{
				cout << "what do you want to use?(if you only want to use one item use it with 'self') ";
				cin >> item1;
				cin.ignore(80, '\n');
				cout << "use " << item1 << " with what? ";
				cin >> item2;
				cin.ignore(80, '\n');
			
				if (roomFOUR.key==1)
				{
					if ((strcmp(item1, "key")==0) && (strcmp(item2, "desk")==0) || (strcmp(item1, "desk")==0) && (strcmp(item2, "key")==0))
					{
						cout << "you use the key to unlock a drawer in the desk\n";
						cout << "it opens and you see a piece of paper inside\n";
						drawer=1;
						useNum=1;
					}
					else
					{
					cout << "nothing happens\n";
					useNum=1;
					}
				}
				if (roomTHREE.ring==1 && roomTHREE.jewel!=1 && roomTWO.chisel==1)
				{
				if ((strcmp(item1, "ring")==0) && (strcmp(item2, "chisel")==0) || (strcmp(item1, "chisel")==0) && (strcmp(item2, "ring")==0))
				{
					cout << "you use the chisel with the ring and pop the jewel out\n";
					roomTHREE.jewel=1;
					useNum=1;
				}
				else
				{
				cout << "nothing happens\n";
				useNum=1;
				}
			}
				else
				{	
					cout << "nothing happens\n";
					useNum=1;
				}
			
			}
		}
	////////TAKE/////////
	if (strcmp(choice, "take")==0)
		{
			while (takeNum!=1)
			{
				cout << "what do you want to take? ";
				cin >> take;
				cin.ignore(80, '\n');
				if ((strcmp(take, "paper")==0) && drawer==1)
				{
					cout << "you cant take it, its glued to the bottom of the drawer\n";
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "desk")==0)
				{
					cout << "oh what a big man you must be, wanting to pick up the whole desk\n";
					takeNum=1;
					x=1;
				}
				if (strcmp(take, "cancel")==0)
				{
					takeNum=1;
					x=1;
				}
				if (x!=1)
					cout << "you dont see that thing to take it\n";
			}
		}
	/////////MOVE/////////
	if (strcmp (choice, "move")==0)
		{
			while(moveNum!=1)
				{
					cout << "where do you want to go? ";
					cin >> direction;
					switch(direction)
						{
							case 'n':
							case 'N':
								loop=1;
								moveNum=1;
								room3();
							break;

							case 'w':
							case 'W':
								loop=1;
								moveNum=1;
								room5();
							break;

							default:
								cout << "not a choice\n";
						}
				}
		}//move
	}//loop
}