Music in C++ and external files
I have two questions:
1. I wanted to know if its possible to include music (like mp3, wav...) inside the code. if not which would be the most similar way to do it?
2. Is there a way to run external .exe files inside the codification?
PlaySound() & system()
There is no sound in ANSI/ISO standard C++. Assuming that you are running Windows, PlaySound() is probably the easiest way to play a wave file. I'm pretty sure the Windows API does not include an MP3 decoder. I assume you can find a 3rd party library what will play an MP3.
PlaySound("C:\\WINDOWS\\CHORD.WAV", 0, SND_FILENAME);
You can run another program with system()
The system() function is standard, but using it usually makes your program system-specific.... because the stuff inside the parenthesis is usually non-standard!
There are also DirectX / DirectSound functions which better utilize your system resources when playing sounds. If you're making a CPU intensive game, you would probably want to mostly use MIDI sound, as it puts very little demand on your CPU & data bus.
Last edited by DougDbug; 05-20-2005 at 12:19 PM.