Thread: Anyone want load 3DS files in BCB?

  1. #1
    Registered User
    Join Date
    May 2005
    Posts
    2

    Smile Anyone want load 3DS files in BCB?

    I have created a header file for BCB which contains a dynamic class to handle 3d Studio files. I Got some of the code on line and Modified it to work with borland and then add a normals' routine.

    usage:

    Using it?
    <1> #include "bcb3ds.h"
    <2> Object1 = new C3DS;

    <3> Object1->Visible=true;

    <4> Object1->Create([FILENAME]);
    e.g. Object1->Create(OpenDialog1->FileName.c_str());

    <5> Object1->Release(); // Tidy up when you've finished.

  2. #2
    Anti-Poster
    Join Date
    Feb 2002
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    1,401
    <Mr. Burns>Excellent.</Mr. Burns>

    While this progress report was mildly interesting, why are you telling us this? Do you need something new to work on?
    If I did your homework for you, then you might pass your class without learning how to write a program like this. Then you might graduate and get your degree without learning how to write a program like this. You might become a professional programmer without knowing how to write a program like this. Someday you might work on a project with me without knowing how to write a program like this. Then I would have to do you serious bodily harm. - Jack Klein

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