Thread: im in a muddly puddle with a pase error help!!!

  1. #1
    Its hard... But im here swgh's Avatar
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    im in a muddly puddle with a pase error help!!!

    below is the part of the code that my compiler finds the problem with. i have indicated what line it is.

    when i run the whole program, it will only run if i put an int infront of girl boss. but, i hae already done that at the top of the program, i put:

    int girlboss = 200;

    but, when it reaches the girl boss part, after you hit her, it comes up with girl boss health is now 205558214585 and not 190, which is what it should say. do i have to delcare girlboss as a long int at the top of my code to stop this happening, as before this, i have put somthing like

    int zombie = 20; and when you attack it, it;s health goes down correctly. i must be doing somthing wrong with the int girl boss, but i dont know what!!!!

    please help!

    girlboss=girlboss-10; // PROBLEM LINE PARSE ERROR???

  2. #2
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    Wow...I was expecting some code to be posted.
    If I did your homework for you, then you might pass your class without learning how to write a program like this. Then you might graduate and get your degree without learning how to write a program like this. You might become a professional programmer without knowing how to write a program like this. Someday you might work on a project with me without knowing how to write a program like this. Then I would have to do you serious bodily harm. - Jack Klein

  3. #3
    Its hard... But im here swgh's Avatar
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    // Charmed Text Game /
    // Programed by Peter Watts /
    // (c) 2005 = 2009 /
    /////////////////////////////

    // Genral includes
    Code:
    #include <iostream>
    #include  <vector>
    #include <string.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <windows.h>
    #include <conio.h>
    
    using namespace std;
    
    class GameSetUp;
    
    // Main Varibles: //
    
    /* Used for player only*/
    
    string Player; // used as players name //
    char enter; // used to skip screens //
    char attack; // used as attack command //
    int gold = 0; // Set gold collected to zero for game start //
    int score = 0; //score varible at start of game to zero // 
    int health = 100; // Set player Health to 100 at game start //
    char items =0; //found to zero at game start //
    int purchase; // varible used to buy from magical store //
    int magicLevel = 20; // varible for magiv levels //
    
    /* Class varible;s to reconise Level Names*/
    
    void Instructions(); // to see instruction screen //
    
    void Level1(); // HALLIWELL MANNOR //
    
    void Level2(); // NIGHTCLUB P 3 //
    
    void Level3(); // BAY MIRROR NEWSPAPER //
    
    void Level4(); // 1930'S NEW YORK //
    
    void Level5(); // PAIGE'S CRYPT //
    
    void Ending();  // Displa ending text on game completion //
    
    void Credits(); // Shows who made game erm me then!! //
    
    /* Enemy varibles*/
    
    int mysticalBat = 10; // bat health is 10 points //
    
    int snake = 20; // snake health is 20 points //
    
    int demon = 60; // demon health is 50 points //
    
    int spider = 60; // spider health is 60 points //
    
    int dog    = 80; // dog health is 80 points //
    
    int crow   = 30; // crow health is 30 points //
    
    int zombie = 80; // zombie health is 80 points //
    
    int girlboss = 200; // First boss is 200 points //
    
    int mysticalWizardBoss = 400; // Second boss is 400 points //
    
    int twinsBoss = 600; // Third boss is 600 points //
    
    int mechaSpiderBoss = 800; // Fourth Boss is 800 points //
    
    int pageDarksideBoss = 1500; // Final boss is 1500 points //
    
    /* Item lists declaration */
    
    char key;
    char wand;
    char water;
    char fire;
    char ice;         // varibles called on when needed //
    char lifeBolt;
    char mysticalPowder;
    char essenceOfChildren;
    char POWEROFTHREE;
    
    ////////////////////////////////////////////////////////////////////////////////
    //                      END OF DECLARATIONS                                   //
    ////////////////////////////////////////////////////////////////////////////////
    
    int main(int argc, char *argv[])
    
    {
    
    class MainGame;
    
    class introScreen;
    
    
    cout << "\n\n";
    cout << "\n\n";
    cout << "\t\tC H A R M E D\n\n" << endl;
    cout << "\n\n";
    cout << "\n\n";
    cout << "\t\tWritten by Peter Watts (c) 2005 - 2009" << endl;
    cout << "\n\n";
    cout << "\n\n";
    cout << "\t\tPress any key you wish to read instructions...\n\n";
    cout << "\n\n";
    getch();
    
    class Instructions;
    
    system("cls");
    cout << "\t\t\tHOW TO PLAY\n\n" << endl;
    cout << "\n\n";
    printf("Charmed is a simple folow the text and press the right keys game.\n\n");
    printf("All you have to do is read the text then by pressing the right\n\n");
    printf("keys, you will overcome the various challenges.  You have a health\n\n");
    printf("meter that is set to 100 points.  If you answer a wrong question or\n\n");
    printf("are hurt by an enemy, it will decrease.  If it reaches zero, you will\n\n");
    printf("be killed.  You only get the one life.  Along the way, you can inprove\n\n");
    printf("your health and collect gold to buy new spells.  Your attack level will\n\n");
    printf("also increase as you get stronger, allowing you to perform better attacks\n\n");
    printf("GOOD LUCK TO YOU!                                                       \n\n");
    cout << "\n\n";
    cout << "Press a key..." << endl;
    cout << "\n\n";
    getch();
    
    
    class NameEntry;
    
    system("cls");
    cout << "\t\t\tWHO ARE YOU AGAIN?\n\n" << endl;
    cout << "\n\n";
    cout << "Please enter your name: " << Player;
    cin >> Player;
    
    class SubScreen;
    
    system ("cls");
    cout << "Welcome " << Player;
    cout << "\n\n";
    cout << "\t\t\tTHIS IS YOUR CURRENT STATE OF PLAY\n\n" << endl;
    cout << "\n\n";
    cout << "Your Health is " << health;
    cout << "\n\n";
    cout << "The amount of gold you have is " << gold;
    cout << "\n\n";
    cout << "Your score so far is " << score;
    cout << "\n\n";
    cout << "Items so far " << items;
    cout << "\n\n";
    cout << "Magic Level " << magicLevel;
    cout << "\n\n";
    cout << "Press a key to get going..." << endl;
    cout << "\n\n";
    getch();
    
    
    
    class Level_Halliwell_Mannor;
    
    system("cls");
    cout << "\tHalliwell Mannor - LEVEL 1\n\n" << endl;
    cout << "\n\n";
    cout << "You are stood outside the charmed estate, known as 'Halliwell Mannor'" << endl;
    cout << "\n\n";
    cout << "But Before we can start, you need to choose your charmed one!" << endl;
    cout << "\n\n";
    cout << "Press 1 for piper" << endl;
    cout << "\n\n";
    cout << "Press 2 for pheobe" << endl;
    cout << "\n\n";
    cout << "Press 3 for paige" << endl;
    cout << "\n\n";
    cout << "Your Selection: " << endl;
    int choice;
    cin >> choice;
    
    // if case not detected game contine.. so... //
    // rand() switch: choice FALSE; continue end(0); //
    
    switch (choice) {
    
    case 1:
    
    system("cls");
    cout << "You have chosen Piper." << endl;
    cout << "\n\n";
    cout << "She has an magic level is 20" << endl;
    cout << "\n\n";
    cout << "Press any key to continue!" << endl;
    getch();
    break;
    
    
    case 2:
    
    system("cls");
    cout << "You have chosen Pheobe." << endl;
    cout << "\n\n";
    cout << "She has an magic level is 20" << endl;
    cout << "\n\n";
    cout << "Press any key to continue!" << endl;
    getch();
    break;
    
    
    
    case 3:
    
    system("cls");
    cout << "You have chosen Paige." << endl;
    cout << "\n\n";
    cout << "She has an magic level is 20" << endl;
    cout << "\n\n";
    cout << "Press any key to continue!" << endl;
    getch();
    break;
    
    default:
    
    system("cls");
    cout << "Thats not a seletion, go back to magic school!!" << endl;
    break;
    }
    
    
    
    system("cls");
    cout << "The three charmed sisters are all sat around the table in the" << endl;
    cout << "\n\nlounge.  'I miss Pru...' muttered Piper. Paige and Pheobe both" << endl;
    cout << "\n\nagreed. Suddenly, Paige jumped up and had an idea.  'What if we could";
    cout << "\n\nresurect Pru? We are witches, there must be a way to do it!" << endl;
    cout << "\n\nOk then, Paige, will will try it.  Lets look around the mannor" << endl;
    cout << "\n\nfor some ideas." << endl;
    cout << "\n\n";
    cout << "Press any key" << endl;
    cout << "\n\n";
    getch();
    
    system("cls");
    cout << "Hey, " << Player;
    cout << "\n\n";
    cout << "Dont forget your computer login...." << endl;
    cout << "Username: rose" << endl;
    cout << "Password: halliwell" << endl;
    cout << "\n\n";
    cout << "Hit a key!" << endl;
    getch();
    // code for snake enemy folows, program should NOT vaiger!!!!! //
    
    system("cls");
    cout << "Oh no! " << Player;
    cout << "\n\n";
    cout << "Has encountered a snake!!!" << endl;
    cout << "\n\n";
    cout << "Time to battle!!" << endl;
    cout << "\n\n";
    cout << "Press any key.." << endl;
    cout << "\n\n";
    getch();
    
    system("cls");
    
    cout << "The snake attacks you but misses! Heres your chance to attack!!" << endl;
    cout << "\n\n";
    cout << "Press y to attack or x to try to get past!!" << endl;
    cout << "\n\n";
    cin >> attack;
    
    if (attack == 'y') {  // IF statement to tell computer of user choice //
    system("cls");
    cout << "You fired a light bolt at the snake, it was damaged!" << endl;
    snake=snake-10;
    cout << "\n\n";
    cout << "Its Health is now " << snake;
    cout << "\n\n";
    cout << "It attacks again but the damage to you is slight as you have" << endl;
    cout << "\n\n";
    cout << "Weakened it." << endl;
    health=health-5;
    cout << "\n\n";
    cout << "Your health is " << health;   // calls varibles of health and snake //
    cout << "\n\n";
    score=score+100;
    cout << "Will you attack or flee?... y attack x flee" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "You attack the snake again with another bolt of light..." << endl;
    snake=snake-10;
    cout << "\n\n";
    cout << "It's health is " << snake;
    cout << "\n\n";
    cout << "It dies before your eyes... YOUR MAGIC LEVEL HAS INCREASED!" << endl;
    magicLevel=magicLevel+10;     // Calls varible of magic level //
    score=score+200;
    cout << "\n\n";
    cout << "Press any key" << endl;
    getch();
    
    }
    
    else if (attack =='x') {
    system("cls");
    cout << "You ran past the snake, but you are bitten as you do!" << endl;
    cout << "\n\n";
    health=health-20;
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "Press any key!" << endl;
    getch();
    }
    
    system("cls");
    cout << "After the snake encounter, " << Player;
    cout << "\n\n";
    cout << "wonders why the snake would of attacked, and where it came from!!" << endl;
    cout << "\n\n";
    cout << "No matter, you say to yourself as you continue to search the mannor." << endl;
    cout << "\n\n";
    cout << "Hit a key!!" << endl;
    getch();
    
    system("cls");
    cout << "In your seach, you come accross some gold coins!!!" << endl;
    gold=gold+20;
    cout << "\n\n";
    cout << "'ts supprising how fogetfull the other two Halliwells can be..'" << endl;
    cout << "\n\n";
    cout << "You mutter to yourself as you continue the search." << endl;
    cout << "\n\n";
    cout << "Hold on, whats this........" << endl;
    cout << "\n\n";
    cout << "It's a key!" << endl;
    cout << "\n\n";
    items=items+1; // add item to quanity of zero //
    char items[64]="key"; // place varible of key //
    cout << "Press any key" << endl;
    getch();
    
    class SubScreen;
    
    system ("cls");
    cout << "Welcome " << Player;
    cout << "\n\n";
    cout << "\t\t\tTHIS IS YOUR CURRENT STATE OF PLAY\n\n" << endl;
    cout << "\n\n";
    cout << "Your Health is " << health;
    cout << "\n\n";
    cout << "The amount of gold you have is " << gold;
    cout << "\n\n";
    cout << "Your score so far is " << score;
    cout << "\n\n";
    cout << "Items so far " << items;
    cout << "\n\n";
    cout << "Magic Level " << magicLevel;
    cout << "\n\n";
    cout << "Press a key" << endl;
    cout << "\n\n";
    getch();
    
    system("cls");
    cout << "Full of mystery, " << Player;
    cout << "\n\n";
    cout << "runs down the hallway and finds the other two sisters franticly" << endl;
    cout << "\n\n";
    cout << "searching for other clues that may help. 'Hey, guys!' shouts " << Player;
    cout << "\n\n";
    cout << "I found a key and had a fight with a big snake.  I tell you what," << endl;
    cout << "\n\n";
    cout << "Theres alot of mystery in this place." << endl;
    cout << "\n\n";
    cout << "Press any key";
    getch();
    
    system("cls");
    cout << "Oddly, the other sisters ignore you and continue their search." << endl;
    cout << "\n\n";
    cout << "You turn around and stare blanky at the wall for a few moments" << endl;
    cout << "\n\n";
    cout << "before turning back and discover that your sisters have vanished!!" << endl;
    cout << "\n\n";
    cout << "SISTERS!!!!  WHERE ARE YOU BOTH!! Shouts " << Player;
    cout << "\n\n";
    cout << "Hit a key";
    getch();
    
    
    system("cls");
    cout << "Suddenly, a demon appears in front of you...." << endl;
    cout << "\n\n";
    cout << "Rather unfairly, he swipes at you and inflicts damage!" << endl;
    health=health-10;
    cout << "\n\n";
    cout << "Your health is now " << health;
    cout << "\n\n";
    cout << "What will you do?    press y to attack or x to flee!" << endl;
    cout << "\n\n";
    cin >> attack;
    
    if (attack == 'y') {  // IF statement to tell computer of user choice //
    system("cls");
    cout << "You fired a light bolt at the demon, it was damaged!" << endl;
    demon=demon-20;
    cout << "\n\n";
    cout << "Its Health is now " << demon;
    cout << "\n\n";
    cout << "It attacks again but the damage to you is slight as you have" << endl;
    cout << "\n\n";
    cout << "Weakened it." << endl;
    health=health-5;
    cout << "\n\n";
    cout << "Your health is " << health;   // calls varibles of health and snake //
    cout << "\n\n";
    score=score+100;
    cout << "Will you attack or flee?... y attack x flee" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "You attack the demon again with another bolt of light..." << endl;
    demon=demon-20;
    cout << "\n\n";
    cout << "It's health is " << demon;
    cout << "\n\n";
    cout << "It staggers back... " << endl;
    cout << "\n\n";
    cout << "Then manages to hit you too!" << endl;
    health=health-20;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "What will you do? ... y attack x flee" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "You muster enough stengh and attack it again..." << endl;
    demon=demon-20;
    cout << "\n\n";
    cout << "It's health is now " << demon;
    cout << "\n\n";
    cout << "You manage to avoid its attack as it falls to the floor and dies.." << endl;
    cout << "\n\n";
    cout << "MAGIC LEVEL INCREASED!" << endl;
    magicLevel=magicLevel+10;
    score=score+3000;
    cout << "\n\n";
    cout << "Press any key" << endl;
    getch();
    }
    
    else if (attack =='x') {
    system("cls");
    cout << "You ran past the demon but you are hurt badly!" << endl;
    cout << "\n\n";
    health=health-40;
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "Press any key!" << endl;
    getch();
    }
    
    class SubScreen;
    
    system ("cls");
    cout << "Welcome " << Player;
    cout << "\n\n";
    cout << "\t\t\tTHIS IS YOUR CURRENT STATE OF PLAY\n\n" << endl;
    cout << "\n\n";
    cout << "Your Health is " << health;
    cout << "\n\n";
    cout << "The amount of gold you have is " << gold;
    cout << "\n\n";
    cout << "Your score so far is " << score;
    cout << "\n\n";
    cout << "Items so far " << items;
    cout << "\n\n";
    cout << "Magic Level " << magicLevel;
    cout << "\n\n";
    cout << "Press a key" << endl;
    cout << "\n\n";
    getch();
    
    system("cls");
    cout << "As you walk towards the doorway, a field of magic appears around the" << endl;
    cout << "\n\n";
    cout << "exitway.  You can use the computer to get past!" << endl;
    cout << "\n\n";
    cout << "Hit a key to login!" << endl;
    getch();
    
    class computerLogin;
    
    system("cls");
    cout << "\t\t\tH-MANNOR SYSTEM NETWORK\n\n" << endl;
    cout << "\n\n";
    int security = 0;
    
    string user;
    cout << "\nUsername: ";
    cin >> user;
    cout << "\n\n";
    string password;
    cout <<"\nPassword: ";
    cin >> password;
    
    if (user == "rose" && password == "halliwell")
    {
    cout << "\n\n";
    cout << "Correct login... You may continue" << endl;
    cout << "\n\n";
    cout << "Hit a key to go on!" << endl;
    getch();
    }
    
    else if (!security) {
    health=health-500;
    cout << "\n\n";
    cout << "Invalid login" << endl;
    cout << "\n\n";
    cout << "Your Health is drained to zero  GAME OVER!!!!!!" << endl;
    cout << "(maybe READ text better next time around hmmmm)" << endl;
    cout << "\n\n";
    system("pause");
    exit(0);
    }
    
    system("cls");
    cout << "Well done " << Player; 
    cout << "\n\n";
    cout << "You deserve some help." << endl;
    cout << "\n\n";
    cout << "You have been awarded with health" << endl;
    health=health+50;
    cout << "\n\n";
    cout << "Your health is now " << health;
    cout << "\n\n";
    cout << "hit a key!";
    getch();
    
    //////////////////BOSS FIGHT////////////////////////////////////////////////////
    
    class girlboss;
    
    
    // boss health may drop on attack levels..... ///
    // may depend on player progress so far //
    
    system("cls");
    cout << "\t\t\tMYRA BOSS\n\n" << endl;
    cout << "\n\n";
    cout << "Myra, the headless girl ghost boss approches you.  It seems to have" << endl;
    cout << "\n\n";
    cout << "more health than others you hsve faced before......" << endl;
    cout << "\n\n";
    cout << "She attaks you with an icy breath, but you mamnge to dodge it." << endl;
    cout << "\n\n";
    cout << "Select an option...." << endl;
    cout << "\n\n";
    cout << "Y to attack   x to flee" << endl;
    cin >> attack;
    
    
    
    if (attack == 'y') {
    system("cls");
    cout << "You attack with a lighting bolt!" << endl;
    cout << "\n\n";
     girlboss=girlboss-10;
    score=score+100;
    cout << "Her health is " << girlboss;
    cout << "\n\n";
    cout << "She attacks you again but is sucesful!" << endl;
    health=health-10;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "What will you do?  attack y   flee x" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "Her next attack seems more powerful than the last, she makes contact" << endl;
    health=health-20;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "As your blast hits her, she shuuders back....";
    cout << "\n\n";
     girlboss=girlboss-25;
    score=score+100;
    cout << "Her health is " << girlboss;
    cout << "\n\n";
    cout << "What will you do?  attack y   flee x" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "Her next attack seems more powerful than the last, she makes contact" << endl;
    health=health-10;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "As your blast hits her, she shuuders back...." << endl;
    cout << "\n\n";
     girlboss=girlboss-25;
    score=score+100;
    cout << "Her health is " << girlboss;
    cout << "\n\n";
    cout << "What will you do?  attack y   flee x" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "Her next attack seems not as powerful than the last, she makes contact" << endl;
    health=health-10;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "As your blast hits her, she shuuders back...." << endl;
    cout << "\n\n";
     girlboss=girlboss-25;
    score=score+100;
    cout << "Her health is " << girlboss;
    cout << "\n\n";
    cout << "What will you do?  attack y   flee x" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "Her next attack seems more powerful than the last, she makes contact" << endl;
    health=health-10;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "As your blast hits her, she shuuders back...." << endl;
    cout << "\n\n";
    girlboss=girlboss-25;
    score=score+100;
    cout << "Her health is " << girlboss;
    cout << "\n\n";
    cout << "What will you do?  attack y   flee x" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "Her next attack seems more powerful than the last, she makes contact" << endl;
    health=health-20;
    cout << "\n\n";
    cout << "Your health is " << health;
    cout << "\n\n";
    cout << "As your blast hits her, she shuuders back...." << endl;
    cout << "\n\n";
     girlboss=girlboss-50;
    score=score+1000;
    cout << "Her health is " << girlboss;
    cout << "\n\n";
    cout << "What will you do?  attack y   flee x" << endl;
    cin >> attack;
    }
    
    if (attack == 'y') {
    system("cls");
    cout << "This isn't over " << Player;
    cout << "\n\n";
    cout << "I will be back!!!" << endl;
    cout << "\n\n";
    cout << "She screams as she vanishes....." << endl;
    cout << "\n\n";
    cout << "Press any key to continue...." << endl;
    getch();
    }
    // THIS AINT ****ING WORKING RIGHT!!!!!!!!!!  SCREAM!!!!!!!!!!!!!!!!!!!! //
    
    else if (attack == 'x') {
    system("cls");
    cout << "You try to escape but are caught in her ice beam as you run!" << endl;
    cout << "\n\n";
    health=health-200;
    cout << "IS THIS THE END OF " << Player;
    cout << "\n\n";
    cout << "Press any key to find out!" << endl;
    getch();
    }
    
    system("cls");
    cout << "MAGIC LEVEL INCREASED!!!" << endl;
    magicLevel=magicLevel+1;
    cout << "\n\n";
    cout << "Hit a key!" << endl;
    getch();
    
    class SubScreen;
    
    system ("cls");
    cout << "Welcome " << Player;
    cout << "\n\n";
    cout << "\t\t\tTHIS IS YOUR CURRENT STATE OF PLAY\n\n" << endl;
    cout << "\n\n";
    cout << "Your Health is " << health;
    cout << "\n\n";
    cout << "The amount of gold you have is " << gold;
    cout << "\n\n";
    cout << "Your score so far is " << score;
    cout << "\n\n";
    cout << "Items so far " << items;
    cout << "\n\n";
    cout << "Magic Level " << magicLevel;
    cout << "\n\n";
    cout << "Press a key" << endl;
    getch();
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    class gameover;
    
    {
    if (health <=0)
    system("cls");
    cout << "\n\n";
    cout << "You are dead...GAMEOVER!" << endl;
    cout << "\n\n";
    system("pause");
    exit(0);
    }
    
    system("pause");
    
    }

  4. #4
    Its hard... But im here swgh's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,688
    Hey, ive posted the code above, please help!!! im really stuck

  5. #5
    Registered User
    Join Date
    Oct 2001
    Posts
    2,934
    >//////////////////BOSS FIGHT////////////////////////////////////////////////////

    >class girlboss;

    This kind of overrides your:
    int girlboss = 200; // First boss is 200 points //
    doesn't it?

  6. #6
    Anti-Poster
    Join Date
    Feb 2002
    Posts
    1,401
    swgh, you need to go read some more about classes and functions. I'm guessing that the parts you are calling "classes" should really be "functions".
    If I did your homework for you, then you might pass your class without learning how to write a program like this. Then you might graduate and get your degree without learning how to write a program like this. You might become a professional programmer without knowing how to write a program like this. Someday you might work on a project with me without knowing how to write a program like this. Then I would have to do you serious bodily harm. - Jack Klein

  7. #7
    Registered User
    Join Date
    Aug 2003
    Posts
    1,218
    I really hope, for your sake, that this code is indented in your IDE.
    STL Util a small headers-only library with various utility functions. Mainly for fun but feedback is welcome.

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