A full year of programming at school, I'm now comfortable with everything from integers to classes to pointers to constructors to....
You get my point, I got all the basics down and then a little bit more, I've even learned to program graphics in 16-bit turbo C++, but, I find now, it just isnt satisfying making games from 16-bit when even 64 bit computing is coming out, I want to move on to graphics in the real world, 32 bit graphics...
My questions I think are simple, what do big companies use to program graphics? Where do I get started to learn about this, Do I use DirectX 9 or OpenGL, theres so many ways to do it, but I really want to know what the standard is in the gaming world, and I want to be pointed in the right direction to get started...
I have Borland C++ Builder 6 and MSVC, I'm assuming C++ builder is the preferred choice over MFC, I'm looking for standardized graphic programming, like directx or opengl, which is better, how do I learn?