If been trying to use the STL list with my own class, to make up nodes.
In other words, what I am trying to do is that instead of just pushing in just an integer or a character for example, I want to be able to push in my own object, for example a coordinate with two int variables in it. Here is the code:

This is the node:
Code:
#ifndef COORDINATE_H
#define COORDINATE_H


class Coordinate
{
public:
    int yvalue;
    int zvalue;
    Coordinate( int, int );
};


Coordinate::Coordinate( int value1, int value2 )
{
    yvalue = value1;
    zvalue = value2;

    
}

#endif
And now my main:
Code:
#include <iostream>
#include <list>

#include "coordinate.h"

using namespace std;

int main()
{
    list< Coordinate > myGrid;
    list< Coordinate >::iterator iter;

    Coordinate *newPtr1 = new Coordinate( 0, 1 );
    Coordinate *newPtr2 = new Coordinate( 0, 2 );
    Coordinate *newPtr3 = new Coordinate( 1, 1 );

    myGrid.push_back( newPtr1 );
    myGrid.push_back( newPtr2 );
    myGrid.push_back( newPtr3 );

    iter =  myGrid.begin();
   
}
My question is: how do I reference each individual member of the coordinate. Can I do just [cout << *iter->yvalue;] ?
Or, do I need to create the necesary functions inside the coordinate class to return the desired data?

So far every example and tutorial that I have seen deals only with lists and simple data types like ints and strings. But none that I have seen with user defined types. If I could use the stl list it would facilitate so much for me.

Please help?

Thanks,
Figa