OK next question, here the code:
Code:
#include "stdlib.h"
#include "SDL/SDL.h"
int main(int argc, char *argv[])
{
SDL_Surface *screen; //This pointer will reference the backbuffer
SDL_Surface *image; //This pointer will reference our bitmap sprite
SDL_Surface *temp; //This pointer will temporarily reference our bitmap sprite
SDL_Rect src, dest; //These rectangles will describe the source and destination regions of our blit
//We must first initialize the SDL video component, and check for success
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
//When this program exits, SDL_Quit must be called
atexit(SDL_Quit);
//Set the video mode to fullscreen 1024x768 with 16bit colour and double-buffering
screen = SDL_SetVideoMode(1024, 768, 16, SDL_DOUBLEBUF | SDL_FULLSCREEN);
if (screen == NULL) {
printf("Unable to set video mode: %s\n", SDL_GetError());
return 1;
}
//Load the bitmap into a temporary surface, and check for success
temp = SDL_LoadBMP("screen.bmp");
if (temp == NULL) {
printf("Unable to load bitmap: %s\n", SDL_GetError());
return 1;
}
//Convert the surface to the appropriate display format
image = SDL_DisplayFormat(temp);
//Release the temporary surface
SDL_FreeSurface(temp);
//Construct the source rectangle for our blit
src.x = 0;
src.y = 0;
src.w = image->w; //Use image->w to display the entire width of the image
src.h = image->h; //Use image->h to display the entire height of the image
//Construct the destination rectangle for our blit
dest.x = 0; //Display the image at the (X,Y) coordinates (0,0)
dest.y = 0;
dest.w = image->w; //Ensure the destination is large enough for the image's entire width/height
dest.h = image->h;
//Blit the image to the backbuffer
SDL_BlitSurface(image, &src, screen, &dest);
//Flip the backbuffer to the primary
SDL_Flip(screen);
//Release the surface
SDL_FreeSurface(image);
return 0;
}
Well can somebody tell me the wy how do I tell the prog. to display this image until I press enter or something? I don't want to use system("PAUSE") , I tried to put getch(); before return 0;, i Included conio.h but the prog. just runed on and right then off? What's the problem?