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  1. #1
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    ok sorry for having a bit rude reply.
    thanks ( both ) for the reply.. Its way clearer to me now , I think I'll stick to C++ only for quit some time then.
    p.s : I'm not the only one who's going to program that game I'm not crazy :P
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    Quote Originally Posted by MystWind
    ok sorry for having a bit rude reply.
    thanks ( both ) for the reply.. Its way clearer to me now , I think I'll stick to C++ only for quit some time then.
    p.s : I'm not the only one who's going to program that game I'm not crazy :P
    Yeppers, good call. Learning as much as you can about both C/C++, and every feature that each language provides will make learning about Windows programming, OpenGL, DirectX, and etc.

    Just don't be in any hurry; learn and learn and learn. It's good for you. But might I make another suggestion to you?

    Learn how to actually program games in Flash. Why Flash? Because Flash provides the developer with a REALLY easy-to-use language: ActionScript. You can spend less time learning languages and more time learning algorithms and formulae that you'll be using a lot. You can EASILY use ActionScript to work with graphics, movie clilps, and buttons...and learn some game-design 101.

    I wrote a 70-some page tutorial about making games in Flash that goes into everything from how to use calculus concepts like derivatives for hill slopes and physics, to how to program walls, artificial intelligence, gravity, etc. You have to know all these goodies.

    In video games, you'll be using a lot of math; namely trigonometry and important concepts such as the Pythagorean Theorem. You'll need to know your math really well; believe me.

    I've spent a lot of time teaching myself lots of math, and it's extremely helpful.
    Last edited by Krak; 03-13-2005 at 01:17 PM.

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