Thread: Loading an image into memory using OpenGL

  1. #1
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    Loading an image into memory using OpenGL

    Hi there,

    I am having some difficulty with loading an image into memory (for texture mapping) with OpenGL.

    I've tried

    Code:
    value = auxDIBImageLoad(Filename);
    But I'm not sure - it seems as though this function has become deprecated or something? As far as I know, it used to be a valid way of loading a texture.

    Has anybody else encountered this problem? Is there a simple substitution I can make?

    Thanks for any help!

    -Edit-
    The error I'm getting is a linker error. "Unresolved external...."

  2. #2
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    I always use the glTexImage2D() or gluBuild2DMipmaps() functions to generate textures. You just have to handle loading the image and converting it into a format these functions can use is all. This is really the only way I know of doing it, so it's the only way I can recommend.

  3. #3
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    Great, I'll give that a shot

    Thanks!

  4. #4
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    Hmm, after going through my code (I'm very new to OpenGL) it looks like those functions are not where my problem is - I'm using them as well. It's the

    Code:
    auxDIBImageLoad(Filename);
    function that actually grabs the file from the disk that I am having my dilemma with.

    I've searched everywhere and can't find ANYTHING. Apparently learning OpenGL is something best done in a school environment

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