Thread: Reading from the console, I get errors and need help

  1. #1
    Registered User Finchie_88's Avatar
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    Question Reading from the console, I get errors and need help

    I'm trying to read from the console because I writing a chess game for the console and I need to figuare out what piece is beign moved, so I need to read from it, but I keep on getting errors when I try this code...
    Code:
    char name[1];
         char Kn[2];
         DWORD Read;
         int x; // original X co-ordinate of the piece being moved.
         int y; // original Y co-ordinate of the piece being moved.
         int a;
         int b;
         
         if(turn == 1)
         {
         turn++; // Sorting out turning system
         }
         else if(turn == 2)
         {
         turn--;
         }
         
         make_move[1] = (int)x; // Finding out what piece has been moved
         make_move[2] = y;
         a = (7*(x - 65)) + 10;
         Position.X = a;
         b = 5*y;
         Position.Y = b;
    
    ReadConsoleOutputCharacter(hOut,
                                   &name,
                                   1,
                                   Position,
                                   Read);
    Thanks in advance...


  2. #2
    Redundantly Redundant RoD's Avatar
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    >but I keep on getting errors when I try this code...
    What errors?

  3. #3
    Mayor of Awesometown Govtcheez's Avatar
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    Post your errors

  4. #4
    Registered User Finchie_88's Avatar
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    sorry,
    Code:
    Consolechess.cpp:713: error: cannot convert `char (*)[1]' to `CHAR*' for 
       argument `2' to `BOOL ReadConsoleOutputCharacterA(void*, CHAR*, long 
       unsigned int, _COORD, DWORD*)'
    
    make.exe: *** [Consolechess.o] Error 1
    Last edited by Finchie_88; 01-01-2005 at 12:58 PM.


  5. #5
    and the hat of int overfl Salem's Avatar
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    So look at parameter 2 (that's what the error message says)

    My guess is you need to drop the &
    You might also need to declare the array name as a CHAR and not a char

    You could also just drop the [1] from the declaration, since a 1-element array isn't that useful.

  6. #6
    Rad gcn_zelda's Avatar
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    What exactly is the difference between a CHAR and a char?

    From my extremely limited experience, it seems that when the word is capitalized, it's usually a structure, and when it's lowercase, it's a variable type. Could you please clarify?

  7. #7
    VA National Guard The Brain's Avatar
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    i think the main difference is that all c++ keywords are in lower-case.
    • "Problem Solving C++, The Object of Programming" -Walter Savitch
    • "Data Structures and Other Objects using C++" -Walter Savitch
    • "Assembly Language for Intel-Based Computers" -Kip Irvine
    • "Programming Windows, 5th edition" -Charles Petzold
    • "Visual C++ MFC Programming by Example" -John E. Swanke
    • "Network Programming Windows" -Jones/Ohlund
    • "Sams Teach Yourself Game Programming in 24 Hours" -Michael Morrison
    • "Mathmatics for 3D Game Programming & Computer Graphics" -Eric Lengyel

  8. #8
    Redundantly Redundant RoD's Avatar
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    >What exactly is the difference between a CHAR and a char?
    char is a C++ type and CHAR is a Microsoftism. The idea is that the same code will work under both Unicode and, let's say, ASCII. The only change that would need to be made is defining a macro to say you're using Unicode, and the implementation will supposedly do the right thing:
    Code:
    #ifdef UNICODE
      typedef wchar_t CHAR;
    #else
      typedef char CHAR;
    #endif

  9. #9
    Rad gcn_zelda's Avatar
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    All right. I think I understand, now. Thanks!

  10. #10
    Yes, my avatar is stolen anonytmouse's Avatar
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    Quote Originally Posted by RoD
    char is a C++ type and CHAR is a Microsoftism. The idea is that the same code will work under both Unicode and, let's say, ASCII. The only change that would need to be made is defining a macro to say you're using Unicode, and the implementation will supposedly do the right thing:
    Code:
    #ifdef UNICODE
      typedef wchar_t CHAR;
    #else
      typedef char CHAR;
    #endif
    You're thinking of TCHAR, CHAR is always char.
    Quote Originally Posted by MSDN Windows Data Types
    CHAR 8-bit Windows (ANSI) character.
    The C built-in data types are simply typedefed to uppercase for consistency with the WinApi style of all uppercase variable type names.
    Code:
    HANDLE hFile;
    UINT   cWidgets;
    PVOID  pVoid;
    INT    nIndex;   /* INT available for consistency. */
    TCHAR  szFileName[MAX_PATH];
    DWORD  dwWritten;
    Last edited by anonytmouse; 01-01-2005 at 03:36 PM.

  11. #11
    Redundantly Redundant RoD's Avatar
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    >You're thinking of TCHAR
    Ah, so I am.

  12. #12
    Rad gcn_zelda's Avatar
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    Okay. So TCHAR is Microsoftism and CHAR is just consistency. Got it.

  13. #13
    Redundantly Redundant RoD's Avatar
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    >So TCHAR is Microsoftism and CHAR is just consistency.
    Well, they're both Microsoftisms since just about everyone else in the universe refrains from using identifiers with all caps except as macros. Consistency isn't a good reason for changing the language when trying to be consistent with a bad choice to begin with. But, this is the company that chose to deprecate a portion of the standard C library in their latest compiler without the C standard committee's blessing.

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