Preknownlegdes before OpenGL
Well I've decided that my exam work, will be a demo made with OpenGL. So my question is what are the preknownledges that I should have before I start OpenGL?
I already know basic C++, and its 1,5 year until we are starting to work on the above noted project. You think I can learn up all I need until then? :)
Well I have a last question, these things with pointers, I just don't get it! I would be greatly thankful if someone could post a link to an useful article or something, please do not post mediocre onces because Ive read so many but still don't get it. I mean what is the point? :o ;) :p