"String1 \n" is a string literal. It can't be changed. It's value can be assigned to other strings, and if you don't want the other string to change the value either then you need to use the keyword const in front of the keyword char.

const char * means you have a pointer to a char and the value of the char can't change.

char * can be a pointer to a single char, or a pointer to the first element of a string of char. You can't tell until it is initialized which it is.

char * one = "string1 \n"; //one is a string;

char ch = '+';
char * one = &ch; //one is a pointer to a single char

const char * one = "string1"; //one is a string and you can't change the value of the string

const char one[] = "string1"; //one is a string and you can't change the value of the string

You can have arrays of arrays, arrays of pointers, pointer to arrays, const variables, const pointers, pointers to const variables, const pointers to const variable, pointers can act like arrays, etc., etc., etc. It's kind of confusing to begin with. What am I saying! It's very confusing to begin with and remains kind of confusing forever--unless you do this kind of thing all the time. But you get used to going back to the reference material time after time, until you get the hang of it.

In this case the author has declared a array of 4 C style strings, and the value of the strings cannot be changed. He/she could have allowed the values to be changed if they wanted to. They could have used alternate synatx, maybe something like this:
Code:
char one[4][20]= 
{
	"String 1\n",
	"String 2\n",
	"String 3\n",
}
(if that's even legal), but chose to use the one they did. I can't say why they chose that syntax over another. It's easy to see why using a vector of STL strings is a commonly used alternative to this type of syntax. Squirming your way through the nuts and bolts at this level can prepare you for understanding what's behind the curtain when you start to use the vectors and STL strings, though. So if you like that approach, continue. If not you can learn about vectors and STL strings first and then look behind the curtain later if you want to.