So much for the edit but anyways I got this from anoutehr post that I needed help in. I needed to know hwo to save a game.

So I got this code...


Code:
#include <fstream>

int var1 = 20;
int var2 = 30;

struct TestClass
{
   int objVar1;
   double objVar2;
};

TestClass test;

int main()
{
    test.objVar1 = 5;
    test.objVar2 = 4.5283928334328;

    std::ofstream file("filename.dat", std::ios::binary);

    file.write((char*)&var1, sizeof(var1));
    file.write((char*)&var2, sizeof(var2));
    file.write((char*)&test, sizeof(test));
    file.close();

    return 0;
}

.dat files or what ever I am goign to try and use. I could have a "plug in" maker type thing that creates .dat files! All I need is a ton of variables (wich I am good at) and other stuff!