How can you check if two circles intersects each other in one way or another? The intersect function in CCircle.cpp is the one that I am having trouble with.
This is what I have done so far.
Code:
#ifndef _CPOINT_H_
#define _CPOINT_H_
class CPoint
{
public:
CPoint();
CPoint(int x, int y);
int getX() const;
int getY() const;
private:
int m_x;
int m_y;
};
#endif
///////////////////////////////////////
Code:
#include "CPoint.h"
CPoint::CPoint()
{
m_x = 0;
m_y = 0;
}
CPoint::CPoint(int x, int y)
{
m_x = x;
m_y = y;
}
int CPoint::getX() const
{
return m_x;
}
int CPoint::getY() const
{
return m_y;
}
///////////////////////////////////////
Code:
#ifndef _CCIRCLE_H_
#define _CCIRCLE_H_
#include "CPoint.h"
class CCircle : public CPoint
{
public:
CCircle();
CCircle(int x, int y, double r);
double getRadius() const;
bool instersect(CCircle & c);
private:
double m_radius;
};
#endif
///////////////////////////////////////
Code:
#include "CCircle.h"
CCircle::CCircle()
{
CPoint(0, 0);
m_radius = 0.0;
}
CCircle::CCircle(int x, int y, double r) : CPoint(x, y)
{
m_radius = r;
}
double CCircle::getRadius() const
{
return m_radius;
}
bool CCircle::instersect(CCircle & c)
{
bool intersected = false;
/* Insert more code!!! */
return intersected;
}
///////////////////////////////////////
Code:
#include "CCircle.h"
int main()
{
CCircle a(2, 3, 5.5);
CCircle b(0, 1, 4.0);
a.instersect(b);
return 0;
}
///////////////////////////////////////
Thanks.