Thread: A switch question

  1. #16
    carry on JaWiB's Avatar
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    >>try reducing the string to an integer using a map

    IMO that would just complicate things even more, and I don't know if it would be very efficient either. I think it's just as simple to do:
    Code:
    #include <iostream>
    
    #define STR1 "String1"
    #define STR2 "String2"
    int main()
    {
      std::string test;
      std::cin>>test;
      if (test==STR1)
        //do something
      else if (test==STR2)
        //do something else
    
    }
    That's not too hard to read is it?
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
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  2. #17
    C > C++ duders ggs's Avatar
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    but what if you have a LOT OF STRINGS@#%

    huh, your not considering the full impliciations and possibliities of each situation
    huh
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  3. #18
    Sweet
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    huh, if he doesn't know that you can't switch a string do you think that he really needs to learn use a map for alot of strings
    huh
    Woop?

  4. #19
    C > C++ duders ggs's Avatar
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    yes
    syntax is secondary to programming

    i don't even invoke a compiler anymore, i just imagine my creations running perfectly
    .sect signature

  5. #20
    Carnivore ('-'v) Hunter2's Avatar
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    #define STR1 "String1"
    #define STR2 "String2"
    Might want to make that:
    const std::string str1("String1");
    const std::string str2("String2");
    Just for the sake of not mixing C and C++ strings
    Just Google It. √

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  6. #21
    carry on JaWiB's Avatar
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    I suppose so...Although I like to use defines so I can declare them in a header file to keep things a bit neater.
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  7. #22
    Carnivore ('-'v) Hunter2's Avatar
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    Couldn't you just create a singleton to encapsulate all the messy global variables, then declare the const strings in that?

    **EDIT**
    Actually, couldn't you just do this:
    Code:
    #define STRING1 std::string("String1")
    Heh, not much to look at I guess...
    Just Google It. √

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  8. #23
    carry on JaWiB's Avatar
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    Couldn't you just create a singleton to encapsulate all the messy global variables, then declare the const strings in that?
    I don't know, never used singleton for anything before.

    >>Actually, couldn't you just do this:

    I suppose so, but that would create a new string everything you used it. It seems kind of like an abuse of defines though, after all, the string class does have a comparison operator for cstrings, so why not use it?
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  9. #24
    Carnivore ('-'v) Hunter2's Avatar
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    >>the string class does have a comparison operator for cstrings, so why not use it?
    Why would you, when you can have so much fun with confusing #define's that construct new objects of classes every time you use them?
    Just Google It. √

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  10. #25
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    Okay.....I think the point is this: There is NO way to use a switch with a string without complicating the hell out the programmer! lol So i guess I have to use an If/Else!

  11. #26
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    Quote Originally Posted by Thantos
    Did you even try and test that MortalMonkey?
    Only in UnrealScript. I'm starting to mix up the languages, it seems.

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