Thread: MSVC++ Compiler ERROR??

  1. #1
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    MSVC++ Compiler ERROR??

    Hi all! I've a problem with a release compilation of my project. i get the following errormessage form MS Visual Studio 6.0 SP 5 Can anybody tell me, whats going wrong? thanks

    --------------------Configuration: BladeWinApp - Win32 Release--------------------
    Compiling...
    bladefiledialog.cpp
    c:\Programmierung\blade\BladeWinApp\bladewinapp_sr c\..\BLADEWINAPP_INC\..\BLADEWINAPP_INC\..\..\Blad eRenderer\BLADERENDERER_INC\..\BLADERENDERER_INC\. .\BLADERENDERER_INC\..\..\BladeCore\bladecore_inc\ ..\BLADECORE_INC\..\BLADECORE_INC\bcpointer.h(9)
    : fatal error C1001: INTERNAL COMPILER ERROR
    (compiler file 'msc1.cpp', line 1794)
    Please choose the Technical Support command on the Visual C++
    Help menu, or open the Technical Support help file for more information
    bladewinapp.cpp
    c:\Programmierung\blade\BladeWinApp\bladewinapp_sr c\..\BLADEWINAPP_INC\..\..\BladeSound\BLADESOUND_I NC\bsoundopenal.h(15) : fatal error C1083: Cannot open include file: 'alut.h': No such file or directory
    Error executing cl.exe.

  2. #2
    Sweet
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    looks like to me your missing 2 header files
    Woop?

  3. #3
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    Thanks for your answers. In DEBUG-Mode, i havn't this problem. my program works

  4. #4
    Sweet
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    hmmm i don't know what to tell ya then :P
    maybe check this file's line(compiler file 'msc1.cpp', line 1794)
    Woop?

  5. #5
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    easy babe!

  6. #6
    Sweet
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    did you just call me babe?
    Woop?

  7. #7
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    yes! but take it easy, it's a joke!

  8. #8
    Registered User jlou's Avatar
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    Quote Originally Posted by outlast
    c\..\BLADEWINAPP_INC\..\BLADEWINAPP_INC\..\..\Blad eRenderer\BLADERENDERER_INC\..\BLADERENDERER_INC\. .\BLADERENDERER_INC\..\..\BladeCore\bladecore_inc\ ..\BLADECORE_INC\..\BLADECORE_INC\
    That's some crazy include path you got there. One guess would be to make sure the include paths in the project settings are the same for the Debug and Release builds.

  9. #9
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    aaa great! that could be the reason, because i've created my own lib-directorys! Hey Thanks! i'm going to try your suggestion this evening!

    Greetings, Outlast

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