Thread: win32 openGL?

  1. #16
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    does anyone know any good Win32 tutorials that i could use to learn Win32 programming, that isnt packed full of classes to do everything... i found one site it seemed to have good examples but everything they did was in a class. (im not all that use to classes or like them yet) or if anyone has an idea of what i should use plz give me a shout

  2. #17
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    www.winprog.org has some tutorials on the winapi.

  3. #18
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    thanks for the link okinrus ill have to look into it

  4. #19
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    ok i got 2 more questions

    1. how much of the win32 api do i need to know in order to use DirectX

    2. can i use the directx 8 sdk to make programs using DirectDraw functions? (which was merged into direct3d when version 8 came out)

  5. #20
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    >>how much of the win32 api do i need to know in order to use DirectX
    Enough to create a window, more or less And I use win32 API to load bitmaps too, although you can do that manually with standard file I/O.

    >>can i use the directx 8 sdk to make programs using DirectDraw functions?
    DirectX is supposed to be fully backward compatible, as far as I know - although it seems there may be performance problems using DirectDraw7 on some new graphics cards. In functionality though, the only thing you're missing with the directx8 SDK (why not go with the dx9 sdk anyways?) is the documentation for the older features, which you might want to download from somewhere anyways.
    Just Google It. √

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  6. #21
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    ok thx

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