Thread: new Array of pointer objects

  1. #1
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    new Array of pointer objects

    I want to make an pointer array of objects. Is this right?

    Code:
    *Enemy = new Enemy_1[4];
    Is this right?

    Cheers

  2. #2
    and the hat of int overfl Salem's Avatar
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    Enemy is a pointer to an array (of 4) objects of type Enemy_1

    > Is this right?
    It's what you've got.
    Whether it's what you want is another matter.

    If you want an array of pointers to objects, then you're way off.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
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    >>Enemy is a pointer to an array (of 4) objects of type Enemy_1

    yup yup. THats what i want. just double checking that the syntax is right!

    thx

  4. #4
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    I'm concerned with the lhs of the statement as originally posted. In particular--How is Enemy declared?

    For example, if Enemy is defined like this:

    Enemy_1 * Enemy;

    followed by the line that is posted, then I think there is a problem. On the other hand, if the statement posted is a typo for this:

    Enemy_1 * Enemy = new Enemy_1[4];

    then everything looks in order. And if Enemy is declared some other way, then who knows without seeing it.

  5. #5
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    Well.....It's declared as such:

    Code:
    Enemy_1 *Enemy = new Enemy_1[4];
    Then I use it...
    Code:
     i=0;
    
            for(i=0;i<5;i++)
            {
                    Enemy[i]->Enemy1_Sprite->Picture->LoadFromFile("ship-5.bmp");
            }
    and I get this erorr...
    Code:
    [C++ Error] Lvl1.h(20): E2288 Pointer to structure required on left side of -> or ->*
    So i changed the declaration to...
    Code:
    *Enemy = new Enemy_1[4];
    Which version is right?

    Thx for the help!

  6. #6
    Registered User jlou's Avatar
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    Try:
    Code:
    Enemy_1 *Enemy = new Enemy_1[4];
    for(i=0;i<5;i++)
    {
        Enemy[i].Enemy1_Sprite->Picture->LoadFromFile("ship-5.bmp");
    }
    Enemy_1 is an array of objects. You access an object's data using '.', so when you want to access the data of the object at index i (using [i]), you have to change the '->' to '.'.

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