Thread: question about pointers, cast

  1. #1
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    question about pointers, cast

    Hello, I've experience programming in C, but am new (somewhat) to C++. Please take a look at this snippet below. I haven't been active in C for a while, but would think it would work without the cast of (<type> *).
    Am I remembering wrong, or, since I'm using a C++ compiler (G++, using Dev-C++), is that affecting the results?



    #define BYTE unsigned char
    #define ULONG unsigned long int

    void POKE (ULONG *, BYTE);
    BYTE PEEK (ULONG *);

    int main(int argc, char *argv[])
    {

    int a=5;
    ULONG *p_a;
    char key;

    p_a=(ULONG *)&a;
    POKE(p_a, 0xff);


    As it is, this compiles fine and works as I would expect. And for example, if I code:
    p_a=(ULONG *)0x5000

    this makes sense to me because I don't actually have an address of a variable for the variable reference operator &, so I should be stating p_a points to a ULONG , and not the value of 0x5000, but the cast by (ULONG *) is the address supplied.

    But without the (<type> *) cast, I get an error compiling. Since I have a variable 'a' above (type int), shouldn't:
    p_a=(ULONG)&a

    suffice? What am I missing here? Am I losing my marbles, or just rusty with this stuff?

    Thanks in advance.

  2. #2
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    Try a better cast:
    Code:
    p_a = reinterpret_cast <ULONG *> (&a);
    Last edited by Speedy5; 04-20-2004 at 03:50 PM.

  3. #3
    Confused Magos's Avatar
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    int and unsigned long int are different types, so they need to be typecasted. p_a=(ULONG)&a wouldn't work well since you're trying to cast a pointer into a normal variable. At any rate, take Speedy's adcive and use templated C++ casts instead of old C ones.
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