I want to compile a opengl cpp code I got from a NeHe tutorial. I haven't ever used borlands free compiler for anything but dos programs and the normal way I compile my code doesn't work: bcc32 mycode.cpp - Lots of errors (Window Functions)
What should I change, How should I compile it now. I need to inlcude the .lib files opengl32.lib, GLu32.lib and GLaux.lib to compile it. Can somebody please give me an example of how its suposed to be done?