Thread: c++ compiling errors... very odd!

  1. #1
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    c++ compiling errors... very odd!

    Hi, my VC++ 6 is acting wierd. After i try running a few small programs, it gives me this error:

    --------------------Configuration: a - Win32 Debug--------------------
    Linking...
    LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16
    Debug/a.exe : fatal error LNK1120: 1 unresolved externals
    Error executing link.exe.

    a.exe - 2 error(s), 0 warning(s)

    EVEN IF MY PROGRAM IS THIS!

    Code:
    #include <iostream.h>
    
    int main()
    {
    cout << "Hey";
    
    return 0;
    }

  2. #2
    and the hat of int overfl Salem's Avatar
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    Use a console project type, not a windows project type.
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  3. #3
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    hm.. works fine after taking your advice.

    Few questions though:

    - Whats the difference between the 2?
    - Why did it work before with WIN32 ?

    Thanks!

  4. #4
    and the hat of int overfl Salem's Avatar
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    - Whats the difference between the 2?
    console programs start at main()
    windows programs start at winmain()

    - Why did it work before with WIN32 ?
    Huh?
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

  5. #5
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    Ah! Ok. But before, when i used WIN32 app, it still worked with this code... but honestly, it really doesnt matter anymore.

    I will use console from now on with console applications

    Also, ive always wondered:

    some people use:

    Code:
    int main(){
        return 0;
    }
    while others use

    Code:
    void main(){
       
    }

  6. #6
    Code Goddess Prelude's Avatar
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    some people use:

    Code:
    int main(){
        return 0;
    }
    while others use

    Code:
    void main(){
       
    }
    Some people are right, while others are wrong.
    My best code is written with the delete key.

  7. #7
    Rabite SirCrono6's Avatar
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    void main(): FAQ

    > #include <iostream.h>

    #include <iostream>

    Code:
    #include <iostream>
    
    using namespace std; //Note this
    
    int main()
    {
      cout << "Hey";
      return 0;
    }
    - SirCrono6
    From C to shining C++!

    Great graphics, sounds, algorithms, AI, pathfinding, visual effects, cutscenes, etc., etc. do NOT make a good game.
    - Bubba

    IDE and Compiler - Code::Blocks with MinGW
    Operating System - Windows XP Professional x64 Edition

  8. #8
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    OK another Question... How to make a public variable so all functions/structures can access them?

  9. #9
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    Last edited by s@qib; 03-06-2004 at 04:07 PM.

  10. #10
    Code Goddess Prelude's Avatar
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    >How to make a public variable so all functions/structures can access them?
    After you've determined that you really do want this and understand that you have to live with the result, make a global variable:
    Code:
    #include <iostream>
    
    int var; // Everyone can access me!
    
    void foo()
    {
      var++;
    }
    
    void bar()
    {
      std::cout<< var <<endl;
    }
    
    int main()
    {
      var = 10;
      foo();
      bar();
    }
    My best code is written with the delete key.

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