Thread: DirectX: Precreated Objects

  1. #1
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    DirectX: Precreated Objects

    Hullo

    I was wondering if anyone could point me in the right direction for a tutorial on how to load 3D Studio Max objects in to C++ using DirectX8. Or, if anyone is up for suggesting methods, I would really appreciate that too
    I've tried doing a search on these forums but, as of yet, haven't been able to come up with the right combination of words to find what I'm looking for

    Thanks for any insight

    P.S. I would also like to recommend (if not too difficult) that a DirectX section be added to these forums. The Keyword "DirectX" alone yields 1006 threads currently. I believe this would be a worthy addition, and helpful to many people out there who are looking for help on this specific topic.

  2. #2
    carry on JaWiB's Avatar
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    First of all, try www.wotsit.org to look up the file format
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  3. #3
    and the hat of int overfl Salem's Avatar
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    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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  4. #4
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    The DirectX SDK should come with some sample source on loading X Files. It also contains a utility to convert 3ds files to .X files. Should be pretty smooth sailing.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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