Thread: What/Where to learn?

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    What/Where to learn?

    I 'm close to finishing reading this book on C++ . It's a tutorial that covers all the basics stuff, similar to the tutorial on this site. But newer and more specific. Well, my question is: what do i do after that? I was thinking 'bout C++ windows programming, but thought I wud ask for some opinions here in case there's something better to do first.
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    Registered User Draco's Avatar
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    what book are you reading? The biggest thing to consider is: what do you WANT to learn now? There are a ton of different areas you could go into, windows being just one of them. Most programmers do know windows, but not all, and windows certainly doesn't have to be one of the first things you learn if it doesn't need to be.

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    I'm reading C++ Crash Course 2nd Edition by Stephen Davis(I think). Well...I'm a newbie at C++, what are the "tons of options"? Can you list some of them? (at least, the important ones?)
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    The Defective GRAPE Lurker's Avatar
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    OpenGL, WinAPI, DirectX, or if you happen to be crazy, Glide . Don't go with Glide.
    Do not make direct eye contact with me.

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    unleashed alphaoide's Avatar
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    Go to the bookstore and browse their C++ books collection, get more advance ones. I suspect the book that you just finished reading did not prepare you well enough to go for opengl and the like.

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    Originally posted by alphaoide
    Go to the bookstore and browse their C++ books collection, get more advance ones. I suspect the book that you just finished reading did not prepare you well enough to go for opengl and the like.
    Ya, you're right. The book is just 'bout the basics. The end is 'bout Inheritance and IO stream or something.
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    Originally posted by Lurker
    OpenGL, WinAPI, DirectX, or if you happen to be crazy, Glide . Don't go with Glide.
    Is there any good Internet Resource out there for these? Or do you recommend me to get a book?
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  8. #8
    The Defective GRAPE Lurker's Avatar
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    www.gamedev.net, nehe.gamedev.net, MSDN, nexe.gamedev.net, gametutorials.com.
    Do not make direct eye contact with me.

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    Originally posted by Lurker
    www.gamedev.net, nehe.gamedev.net, MSDN, nexe.gamedev.net, gametutorials.com.
    Thx very much ! Those look like they will keep me busy for another month or so!
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  10. #10
    I suspect the book that you just finished reading did not prepare you well enough to go for opengl and the like.
    OpenGL is extremely simple to pick up for C++ n00bs. It doesn't have any crazy pointers to deal with like DirectGraphics does, at least

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    Originally posted by frenchfry164
    OpenGL is extremely simple to pick up for C++ n00bs. It doesn't have any crazy pointers to deal with like DirectGraphics does, at least
    That sounds good for me n00b. Really looking forward to learning it after I finish the book
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