Win32 is ugly. It isn't too hard, but it's ugly. If you really want to do it, then do it, but it's ugly. Unless you really want to make a boring windows app, I'd suggest either something easy like Allegro and SDL, or OpenGL/DirectX.Originally posted by Grins2Pain
I am now comfortable with classes, pointers, functions, scope, overloading, etc... Now my question is, how much is enough for someone to go ahead and go Win32? To be honest, I really don't want to sit there and slog through absolutely ALL of C++ before doing Win32, nor does it *appear* to be necessary. For a newbie, how much C++ is enough to begin tackling Win32?