Thread: 2 dimentional array of pointers

  1. #1
    Registered User
    Join Date
    Sep 2003

    Unhappy 2 dimentional array of pointers

    Hi everyone,

    I'm trying to make a c++ stratego game, It's going to be the first quality game i make so i'm trying to make it as good as possible but i'm still a newB in making games I'm hoping I'm doing the right stuff!

    But enough, the point is: I want to make an array of 10 x 10 with pointers, for the playing field, empty fields all point to a empty play piece [as good as ZERO] and if there's a play piece, example a bomb, i want it to point at the bomb. The thing is also that all there are 6 bomb for each player so i placed the bombs in an array like this:

    int MAX_BOMB = 6;
    piece *_bomb;
    _bomb = new piece[MAX_BOMB]();

    As you can see, the _bomb pointer points to the list of bombs and i want to add another pointer that points to lets say the 2nd element of the _bomb array, the 2nd bomb, and that pointer must be stored in the multidimentional field array.

    Well, thats about it i guess, maybe there's even a smarter, more eficient way of doing this. Please let me know!

    Thank's Cerber4s

  2. #2
    mustang benny bennyandthejets's Avatar
    Join Date
    Jul 2002
    field[0][0]=(_bomb+1) //Places pointer to second bomb in the field
    Is that what you mean?

    EDIT: Use code tags please.
    Microsoft Visual Studio .NET 2003 Enterprise Architect
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