Thread: Adding headers and libs to your C++ compiler

  1. #1
    Registered User
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    Adding headers and libs to your C++ compiler

    I just got the DirectX9 SDK for C++, and I installed it, but I don't have the slightest idea what to do with it so that my compiler can use it. I tried adding all the files in it's include and lib directories to Dev-C++'s, but that didn't do the job.

    How am I supposed to do this?
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  2. #2
    erstwhile
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    ms libs are not compatible with mingw (devcpp) so you'll need to get some sort of package for it or build the mingw libs yourself.

    This site seems to be discussing where to get dx9 libs for mingw and how to install/configure them for use with devcpp.
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  3. #3
    Hardware Engineer
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    I suppose you're supposed to have Microsoft Visual C++! Or, maybe it will work with Microsoft's free command-line compiler. (?) Although Microsoft has "System Requirements" listed on the DirectX SDK download page, they don't say exactly what compilers it works with.

  4. #4
    *******argv[] - hu? darksaidin's Avatar
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    I *think* the libs are compatible (at least the glu32 lib I once downloaded was - not sure about the DirectX ones).

    However, you can download the MinGW version of the DirectX 9 SDK from the DevC++ autoupdater (in the tools menu -> check for updates). It might be a little slow though... like 0.2k or so
    [code]

    your code here....

    [/code]

  5. #5
    erstwhile
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    Originally posted by Salem
    I thought dev-c++ had a lib conversion tool to convert MS libs into dev-c++ libs
    MinGW-Utils has 'reimp' which
    is a tool to convert Microsoft's new-style (short) import libraries to import libraries for win32 ports of GNU tools (mingw32,cygwin).
    If 'reimp' is what you mean then unfortunately current MinGW released with dev-cpp doesn't seem to come with it.
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