Thread: Playing mp3 files in Mac OS X

  1. #16
    Registered User dalek's Avatar
    Join Date
    May 2003
    Posts
    135
    It SEEMS to say that you only pay if you develop *decoders*, not applications. I *think* you can develop applications that use MS-Windows built in MP3 codecs. You're not writing the decoder, so I don't think you pay royalties.
    PC Software applications which incorporate mp3 / mp3PRO decoding (player, decoder) and software applications incorporating mp3 / mp3PRO encoding capabilities (encoder, ripper, recorder, jukebox).
    But it says "Player" and "decoder".
    (some freeware programs required the user to supply an encoder).
    The impression I got was you don't have to pay anything if you are giving your software away for free, it is only if you are recieving money in exchange for a product where you are using either a player/decoder that you have written yourself or from a third party, as below
    [EDIT] This has already been answered in a post hasn't it![/EDIT]
    This patent-only license is needed in case the mp3 software is developed in-house or licensed from a third party.
    I have to admit, they are not that clear on the exact details are they, and there are some somewhat glaring ommisions from the list of licensees, but if they do own the patent on MP3's then you would imagine you would have to pay a fee.

    Dunno, I think we need a lawyer.
    Last edited by dalek; 08-28-2003 at 11:34 PM.

  2. #17
    Pursuing knowledge confuted's Avatar
    Join Date
    Jun 2002
    Posts
    1,916
    Hmmmm.... if you need to pay to write an encoder, how the heck does LAME make money, or even afford to be free?
    Away.

  3. #18
    Comment your source code! Lynux-Penguin's Avatar
    Join Date
    Apr 2002
    Posts
    533
    well at first I thought the same thing, you would only have to pay royalties if you were 'selling' the application or obtaining some sort of profit from it but if that were true then NULLSOFT and some of the other companies wouldn't need a license. But I wonder, NULLSOFT makes a very small amount of cash from the ads on their site, I wonder if the money from the ads is considered profit from the application considering their only real application that most people go to see is winamp.

    I don't know -_-

    He's right, we do need a lawyer. Anyone majoring in law!?

    -LC
    Asking the right question is sometimes more important than knowing the answer.
    Please read the FAQ
    C Reference Card (A MUST!)
    Pointers and Memory
    The Essentials
    CString lib

  4. #19
    Registered User
    Join Date
    May 2003
    Posts
    1,619
    http://www.theregister.co.uk/content/4/26893.html

    At the moment, only commercial decoders are required to pay royalties. Hardware decoders are in this class, as are *non-freeware* software decoders.

    They also are reserving the right to charge in the future for any kind of decoder should they choose to do so. Technically, they DO have the right to do this, they simply choose not to at this time.

    You should be able, though, to fully legally use Windows' native MP3 decoders, even with a commercial app.
    Last edited by Cat; 08-29-2003 at 06:02 PM.

  5. #20
    Grammar Police HybridM's Avatar
    Join Date
    Jan 2003
    Posts
    355
    hehe, make MS pay, not us!
    Thor's self help tip:
    Maybe a neighbor is tossing leaf clippings on your lawn, looking at your woman, or harboring desires regarding your longboat. You enslave his children, set his house on fire. He shall not bother you again.

    OS: Windows XP
    Compiler: MSVC

  6. #21
    Comment your source code! Lynux-Penguin's Avatar
    Join Date
    Apr 2002
    Posts
    533
    ah- thank you. But I am still a little concerned if you made a game (like the licensing page said) that plays MP3s as a source of media would you pay the fee, even if the game was free, like open source?

    oh well, at least the main issue was cleared up, thanks!

    -LC
    Asking the right question is sometimes more important than knowing the answer.
    Please read the FAQ
    C Reference Card (A MUST!)
    Pointers and Memory
    The Essentials
    CString lib

  7. #22
    Grammar Police HybridM's Avatar
    Join Date
    Jan 2003
    Posts
    355
    It says on the Games licencing page that you don't have to pay a cent if you sell under 5k copies of your game I think (can't be bothered to read it again).
    Thor's self help tip:
    Maybe a neighbor is tossing leaf clippings on your lawn, looking at your woman, or harboring desires regarding your longboat. You enslave his children, set his house on fire. He shall not bother you again.

    OS: Windows XP
    Compiler: MSVC

  8. #23
    Registered User
    Join Date
    May 2003
    Posts
    1,619
    Originally posted by Lynux-Penguin
    ah- thank you. But I am still a little concerned if you made a game (like the licensing page said) that plays MP3s as a source of media would you pay the fee, even if the game was free, like open source?

    oh well, at least the main issue was cleared up, thanks!

    -LC
    If it was free -- no.
    If it was commercial and *didn't include its own decoder* -- no.
    If it was commercial and included a decoder -- yes.

  9. #24
    Comment your source code! Lynux-Penguin's Avatar
    Join Date
    Apr 2002
    Posts
    533
    ok thats good, free is still free to make ^_^

    thanks for clearing that up now I dont have to go trash some projects. (lol, like I would anyway!)

    -LC
    Asking the right question is sometimes more important than knowing the answer.
    Please read the FAQ
    C Reference Card (A MUST!)
    Pointers and Memory
    The Essentials
    CString lib

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. malloc error can't allocate region on mac os X
    By simone.marras in forum C Programming
    Replies: 6
    Last Post: 02-28-2009, 05:59 AM
  2. playing wav or midi files
    By smokeybear in forum C++ Programming
    Replies: 6
    Last Post: 06-06-2002, 11:39 AM
  3. download compilers for mac os?
    By Shadow12345 in forum C++ Programming
    Replies: 1
    Last Post: 06-06-2002, 08:44 AM
  4. Playing sound files
    By Brak in forum C++ Programming
    Replies: 1
    Last Post: 05-21-2002, 01:07 PM
  5. Playing .wav files
    By Unregistered in forum C Programming
    Replies: 1
    Last Post: 05-17-2002, 09:53 PM