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itoa(bla,bla,bla); ???
lets say i have an int function that ,, big suprise outputs an integer, then i have a text output in opengl that can only output char * , i found out i can convert the int to a char by using the itoa(); function but can someone please tell me if i'm doing this right
i get the integer from the function
int fpsint(CalculateFrameRate());
then i declare the char i want to store it in!
char *fps;
then i run itoa
itoa(fpsint,fps, 10);
should this not output fpsint to the char fps?
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