Can neone possiby tell me the mode number to be passed on to the setmode() function to initialize high resolution graphics mode in c++. 0x13 mode number increases the number of available colors to 256, but lowers the resolution to 320/200 pixels, significantly lower than even stangard BGI (640/480). But in 0x13 mode I can access video memory directly, at locaton 0xA000 which makes the refreshing of the screen super quick, compared with the slow BGI. I tried using different mode numbers, but the results are erratic. Sometimes resolution increases at the cost of the Y axis and (1152/150) pixels are allI get.
Actually this is to improve a cricket game I made in BGI graphics. Higher resolution and a wider range of colors than the miserly 16 of BGI would do wonders for the game and the sport.