Thread: win32 before SDL ?

  1. #1
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    Question win32 before SDL ?

    Is it a good idea to start learning win32 before SDL or is it a waste of time since SDL has win32 "in it".

    I have already learnt both I would just like to know if I have completly wasted my time.
    Well english isn't my first language, (it's instead a useless language called danish which only 5 milion people speak!!) so if you think my grammar SUCKS (it does by the way) than you're more then welcome to correct me.
    Hell I might even learn something

  2. #2
    Registered User Frobozz's Avatar
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    Umm... I think SDL runs under Win32... it isn't a different version of Win32.

    At least you don't have to waste time learning it later when you need it and don't have time to spare.

  3. #3
    geek SilentStrike's Avatar
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    If you are going to do something intimately tied to the windows platform, (which I doubt), then go for Win32. If you want to just want to make a game, I'd say go for SDL. It's both a more simple, and more portable.
    Prove you can code in C++ or C# at TopCoder, referrer rrenaud
    Read my livejournal

  4. #4
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    So the only thing better about WIN32 is that it is perfect for windows apps.
    Well english isn't my first language, (it's instead a useless language called danish which only 5 milion people speak!!) so if you think my grammar SUCKS (it does by the way) than you're more then welcome to correct me.
    Hell I might even learn something

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