Is it a good idea to start learning win32 before SDL or is it a waste of time since SDL has win32 "in it".
I have already learnt both I would just like to know if I have completly wasted my time.
Is it a good idea to start learning win32 before SDL or is it a waste of time since SDL has win32 "in it".
I have already learnt both I would just like to know if I have completly wasted my time.
Well english isn't my first language, (it's instead a useless language called danish which only 5 milion people speak!!) so if you think my grammar SUCKS (it does by the way) than you're more then welcome to correct me.
Hell I might even learn something
Umm... I think SDL runs under Win32... it isn't a different version of Win32.
At least you don't have to waste time learning it later when you need it and don't have time to spare.
If you are going to do something intimately tied to the windows platform, (which I doubt), then go for Win32. If you want to just want to make a game, I'd say go for SDL. It's both a more simple, and more portable.
So the only thing better about WIN32 is that it is perfect for windows apps.
Well english isn't my first language, (it's instead a useless language called danish which only 5 milion people speak!!) so if you think my grammar SUCKS (it does by the way) than you're more then welcome to correct me.
Hell I might even learn something