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Hey, it works ! Thanks Eibro !
Why is there no use for a string of unlimited length ? Say I wanted a 1000 letter password ? I'd put [1000] ?
Eibro's codes compiled and executed fine with my compiler. I'm using Visual Studio 6. :) Can you write what it does for you, if its not working?
This latest code from Eibro worked fine on mine this time...
Now !
Can anyone ( if it's not too much to ask, I feel as if I'm asking too much here ) give me an example of a save-game load-game feature in a C++ game ? How do I import the saved options... and later, how do I go on to encrypting the text file so people don't modify stats / money etc. ?
That's where you need to look up bit shifting, and if anyone knows, can someone post a good example, cuz I've been looking for one too.:D