Thread: DirectX matrices

  1. #1
    Confused Magos's Avatar
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    DirectX matrices

    I'm looking for a function similar to D3DXMatrixLookAtLH. This calclulates the view when the camera is at one point, and looks at another.
    I want one where the camera is at one point, and looking at a certain angle (Yaw, Pitch, Roll).

    There is a D3DXMatrixRotationYawPitchRoll function, but it doesn't have a camera point (Do you have to do a translation?).

    Also, is there a translation matrix function that takes a vector, rather than 3 coordinates? Couldn't find it on MSDN.
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  2. #2
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    to do this, i just used trig to calculate the look at point in front of the point by the angles.

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