Thread: Dynamically programme in C++ Builder..Help

  1. #1
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    Dynamically programme in C++ Builder..Help

    I using C++ Builder and I making a program to a bowling center.
    I can make the whole thing, but I hard-code the Graphic User Interface.

    And then I can make fx 10 bowlings-allies, but If someone will use my software and have 14 bowlingsallies, what so.??

    Then I will make a setup state to my program, but I having large trouble figuring out how to programme dynamically how many bowling-allies there are, and how the time frame is going to be.

    This should update it self automatically when I enter 1 hour or 1½ hour.
    And the same thing shoul happens when I enter fx 10 or 14 bowling-allies.

    Can this be done in C++ Builder, or shall I use something else
    to programme my software in..

    Please help

    Tx

    Gugge
    Last edited by Gugge; 08-05-2002 at 01:18 AM.

  2. #2
    Code Monkey Davros's Avatar
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    >Can this be done in C++ Builder

    Yes of course. I don't know what you mean by 'hard-coded' the user interface. If you mean that you've dragged & dropped visual components at design time - then there is nothing stopping you doing this dynamically.

    You will need to create components within your code and attach them to a parent (i.e. a form) by using the Parent property of all TWinControl objects. Remember to delete the objects you create in this way.

  3. #3
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    i just need to make a simple question on the Interface.
    fx How many fields do you want.??

    then I write in: 10 ....and hit a button.

    Then it should automatically make 10 memofields on the screen..

    You said this could be done....wow.. I have no idea how to do this.

    Can you help me please..

    tx for help.

    Gugge
    Last edited by Gugge; 08-02-2002 at 12:41 AM.
    !G!

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