Thanks for your help!!!
This is how I got it to work:
Code:
class Fighter
{
public:
void SetName(const char * NameSet);
char * GetName();
private:
char Name[100];
};
void Fighter::SetName(const char * NameSet)
{
strncpy(Name, NameSet, 100);
}
char* Fighter::GetName()
{
char * ret = new char[100];
memcpy(ret, Name, 100);
return ret;
}
//somewere in winprog
char szBuffer[100]
wsprintf (szBuffer, TEXT ("%s"), User.GetName() );
MessageBox (NULL, szBuffer , "Name", 0 + MB_DEFBUTTON1 + MB_ICONASTERISK);
-GuruN