Thread: Screenshots of Upcoming "Mists of Avalon"

  1. #46
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    I suppose one could argue that I copied that...but all the same, so what if it looks like another game? It's not looks that should matter in the first place. I'm hoping that my RPG will be better than all the others on the boards so far, and I'm attempting to do this through story and gameplay, not graphics. I appreciate your suggestions very much, but I'm not changing the graphics.

    Brendan
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  2. #47
    Registered User GrNxxDaY's Avatar
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    Everyone else has given their opinion and I feel left out, so I want to post here too!

    Good job harry, I like how it looks and I can't wait to download it. How long have you been programming it?.

    What book did you say you learn from? C++ in 21 days? I'm thinking about getting that - and what compiler you use? Microsoft Visual C++?

    Anyways, keep up the good work!
    AOL: GrNxxDaY
    IDE: Dev-C++ Beta 5 (v4.9.4.1)
    Project: Eye of Sahjz (text-RPG)
    If you think I may need help, please IM me.

  3. #48
    You shouldn't worry about originallity on a freeware game. Just so you don't run into any cliche`. Never do that.

    Heck, if you look at early tile-based RPGs, the walking mode looks pretty much the same. Nobody complained about that! That was back b4 the RPG market became based on good graphics. Nowadays all people care about is the graphics and battle engine. All of us hardcore RPG players either have to play old games, or play ported games, like the Lunar series, or Arc the Lad.

  4. #49
    Seeking motivation... endo's Avatar
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    Very very impressive, 'nuff said.
    Couldn't think of anything interesting, cool or funny - sorry.

  5. #50
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    Thanks everyone. Yes, I've got C++ in 21 Days, I found it to be very good, though I sort of defeated the purpose of it and read about 6 days worth in one go . And I've got MSVC++ 6 Standard, if that matters, and I've been programming it for about a week and half lol. I'm not very far, I'm only just finishing the battle system and that's brought up all new problems including some thing where it changes the first few letters of the players name to funny symbols. Don't know how, I haven't used the name variable at all during battles . I probably won't have it done before school's out either. And as for the demo, that's going to be released Friday but only to one person, and it would be wrong of me to say how that one person is to be chosen...The demo will include 2 levels, a miniscule bit of the story, battles, the introduction (my dad was very impressed with the intro, and he's not very fond of text-based games) and some other stuff.

    Brendan
    Draco dormiens nunquam titillandus

  6. #51
    Registered User Sekti's Avatar
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    How did you make those boxes ive been thinking of makeing a game this would help me alot
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  7. #52
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    Boxes??? Could you please be a little more specific? Do you mean the little windows that show all the stuff???

    Brendan
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  8. #53
    Sir Mister Insane Sako Klinerr1's Avatar
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    i think he means like how you colored the terrain
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  9. #54
    Registered User GrNxxDaY's Avatar
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    yes, how did you do that?
    AOL: GrNxxDaY
    IDE: Dev-C++ Beta 5 (v4.9.4.1)
    Project: Eye of Sahjz (text-RPG)
    If you think I may need help, please IM me.

  10. #55
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    Well, each level is a text file containing numbers. I have the program load in the file and based upon the numbers, it will output a certain colored box. The boxes are just characters with the same color for the background and foreground, so you can't see the character that's being shown. It's like this:

    Code:
    ifstream lvl("world1.txt");
    char str[100];
    
    for (int i=0; i<10; i++)
    {
         lvl >> str;
         for (int j=0; j<10; j++)
         {
              switch((int)str[j])
              {
              case '1': // grass
                   SetTextColor(F_GREEN | B_GREEN);
                   gotoxy(j,i);
                   printf("X");
                   break;
              ...
              }
         }
         lvl.close();
    }
    Brendan
    Draco dormiens nunquam titillandus

  11. #56
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    Geeze, I hate having no name...anyway...It looks very inpressive and the fact that the graphics look like the other games means nothing. Look at all this modern day 3d nonsence...It all looks the same. Anyhow I say keep up the good work. I would love to get a bit of the source for those windows. Anyhow I think it looks rather enticing. (Personaly I like muds over 3d games...The story lines are always much better)

  12. #57
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    Lol thanks. I'm glad it's mostly positive feedback, that means less work for me! The demo gets sent to one person tomorrow. It's rather buggy at the moment and there's not much to it. It's more of an "exclusive first look" lol. You can battle, walk around, and go into a town that doesn't work lol. See, 2 weeks of constant work and I've gotten nowhere! I've spent one week on the battle system alone, not to make it great (it's really very basic), but just to make it work lol! The source code for the windows is already available...just check out the Dungeons of Moria thread (use the search thing) and the code's in there. He used a function to draw the frames, the inside has to be coded by you, but that's easy. Just some gotoxy()'s. Thanks again, everyone, you've all been a great help!

    Brendan
    Draco dormiens nunquam titillandus

  13. #58
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    To do windows: Read my last post. Okay, here it is.

    The person to first answer this question will be sent an exclusive first look at a demo of "Mists of Avalon". The question is: What do the letters 'M','o', and 'A' stand for? Include your email address so the zipped file can be sent to you. If this is not done, you're out of the running. Good luck (it's really easy!)

    Brendan
    Last edited by harry_p; 08-02-2002 at 08:49 AM.
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  14. #59
    Registered User got matt?'s Avatar
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    mists of avalon?
    "If there is a will, there is a way."

  15. #60
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    Sorry, yes that's the correct answer, but you forgot something. If you include it, I'll still send it to you...

    Brendan
    Draco dormiens nunquam titillandus

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