Thread: Screenshots of Upcoming "Mists of Avalon"

  1. #16
    I've never seen ASCII art with so much detail

  2. #17
    Sir Mister Insane Sako Klinerr1's Avatar
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    well it isnt that much detail but the colors make it look good its just somethgin simple like?

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  3. #18
    it's called double-layered ASCII art.

  4. #19
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    I dunno what it's called, and it's not really too detailed. I just used characters that I thought somewhat resembled the real thing. For example, as water, I used '~' because it looks something like waves. I made the '~' cyan with a blue background. And it just went along from there. The monster pictures in the battles, though, have posed a much greater problem and are becoming difficult, as each monster has its own picture, and each looks different.

    Thanks, though! Oh and the actual game's graphics will vary from the screenshots. I've made some changes, so it won't really look the same. But the screenshots give you a general idea of what I'm going at. I'm focusing, at this point, on the game and not graphics.

    Brendan
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  5. #20
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    And yes, the pictures are just basic. All just colored text. It's very simplisitc.

    Brendan
    Draco dormiens nunquam titillandus

  6. #21
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    And last but not least the color on only a certain spot thing. I had to make my own gotoxy() function for this. I just used that and went to each location that would be a different color and then changed the color. Then you just change it back. I'm positive there are other ways of doing it (there always is, isn't there), and mine probably isn't the easiest, but it does work.

    Brendan
    Draco dormiens nunquam titillandus

  7. #22
    Sir Mister Insane Sako Klinerr1's Avatar
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    could you please make me an example? every time ive attempted to use gotoxy or a way to color certain spots i screw up.
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  8. #23
    don't be modest about it, that's good artwork for a text-based game.

  9. #24
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    Okay I'll make this all in one spot for you. It's a function called "DrawEnemy" which will draw just a smiley face.
    Code:
    void DrawEnemy()
    {
         gotoxy(0,0); // Draws first character at 0,0
         SetTextColor(F_RED | F_GREEN | B_RED | B_GREEN); // makes text and bk yellow
         printf("X"); // It doesn't matter which character you choose as you won't see it anyways
         // I hate printf() but it's the easiest way to display the text w/out errors
         gotoxy(0,1);
         // We're leaving the text yellow
         printf("X";
         gotoxy(1,1);
         // Make an eyeball that's red next to the yellow
         SetTextColor(F_RED | B_D_RED); // Red over dark red
         printf("O");
         ...
    }
    And you just continue from there. It can make for a very long function, and is tedious, but as I've said before, it works. Now obviously, you don't have the SetTextColor() function, as that's a creation of my own, but you can use it's equivalant, the SetConsoleTextAttribute() function. I don't think you can use textcolor() because that requires you to clear the screen. I hope that helps, and if it doesn't, or if you just need more help, let me know!

    Brendan
    Draco dormiens nunquam titillandus

  10. #25
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    Thanks, but I'm not being modest. It's the truth! It's really quite simple. But thanks

    Brendan
    Draco dormiens nunquam titillandus

  11. #26
    you can make an unisigned array for each monster that contains the graphics. The only thing you would have to do is think of a way to represent the colors on the array. Maybe have two for each monster, one a color chart and the other the graphics? And since you are using double layered, you would have to have three for the ones that are double layered. But just a cheap suggestion.

  12. #27
    Sir Mister Insane Sako Klinerr1's Avatar
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    thank you harry that helped a lot!
    Email: [email protected] || AIM: MisterSako || MSN: [email protected]

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  13. #28
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    You're welcome! By the way, I have a screenshot of the new "game look". It has the new Items window along with a larger level. I found the earlier version of the program to be too littered with small and essentially useless bits of data and a pathetic viewing area. So I've minimized data that can be seen at one time, such as your attacks aren't always displayed on screen, but only when battling. This has given me much more room for the level, so here it is, and tell me what you think!

    Brendan
    Draco dormiens nunquam titillandus

  14. #29
    Sir Mister Insane Sako Klinerr1's Avatar
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    umm not tryng to busge it but it looks an awful alot like dungeons of moria! but thats ok jsut dont maek it as easy and maker it funner.
    Email: [email protected] || AIM: MisterSako || MSN: [email protected]

    -the shroom has spoken

  15. #30
    moria hardly had anything to it, hopefully this will be a complete game, eventually. not many of them around here.

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