Code:
cout << "Choose your characters name." << endl ;
cin >> player ;
cout << "Choose what kind of character to be." << endl ;
cout << "1. Mage 2. Barbarian 3. Warrior 4. Archer" << endl ;
cin >> charactertype ;
if (charactertype == 1)
gold=75, health=100, magic=60, attack=3, aim=7, defence=9, item1=wizardybook, item2=basicstaff, item3=robe, item4=manapotion, item5=hppotion, item6=hppotion, item7=hppotion, item8=hppotion, item9=hppotion, item10=empty, item11=empty, item12=empty, item13=empty, item14=empty, item15=empty, item16=empty, item17=empty, item18=empty, item19=empty, item20=empty, item21=empty, item22=empty, item23=empty, item24=empty, item25=empty, item26=empty, item27=empty, item28=empty, item29=empty, item30=empty;
else if(charactertype == 2)
gold=75, health=100, magic=0, attack=15, aim=10, defence=15, item1=hatchet, item2=axe, item3=stonesmallshield, item4=leathercloths, item5=hppotion, item6=hppotion, item7=hppotion, item8=hppotion, item9=hppotion, item10=empty, item11=empty, item12=empty, item13=empty, item14=empty, item15=empty, item16=empty, item17=empty, item18=empty, item19=empty, item20=empty, item21=empty, item22=empty, item23=empty, item24=empty, item25=empty, item26=empty, item27=empty, item28=empty, item29=empty, item30=empty;
else if(charactertype == 3)
gold=75, health=100, magic=9, attack=13, aim=13, defence=11, item1=dagger, item2=mediumsword, item3=bronzesmallshield, item4=bronzeplatewh, item5=hppotion, item6=hppotion, item7=hppotion, item8=hppotion, item9=hppotion, item10=empty, item11=empty, item12=empty, item13=empty, item14=empty, item15=empty, item16=empty, item17=empty, item18=empty, item19=empty, item20=empty, item21=empty, item22=empty, item23=empty, item24=empty, item25=empty, item26=empty, item27=empty, item28=empty, item29=empty, item30=empty;
else if(charactertype == 4)
gold=75, health=100, magic=9, attack=12, aim=16, defence=11, item1=dagger, item2=arrows, item3=leathercloths, item4=hppotion, item5=hppotion, item6=hppotion, item7=hppotion, item8=hppotion, item9=hppotion, item10=empty, item11=empty, item12=empty, item13=empty, item14=empty, item15=empty, item16=empty, item17=empty, item18=empty, item19=empty, item20=empty, item21=empty, item22=empty, item23=empty, item24=empty, item25=empty, item26=empty, item27=empty, item28=empty, item29=empty, item30=empty;