Thread: moving up in the world

  1. #1
    mustang benny bennyandthejets's Avatar
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    moving up in the world

    ive spent enough time using the c++ console to realize that the future of gaming and general programming is far beyond the console's capabilities. but what is the next step?

    id like to either start using say SVGA graphics or similar, or make forms in Win32. How do i do this with c++, and is it hard?
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    You have some options with windows programming, using WIN32 API directly, or MFC (which is a set of wrapper classes for the API) and some others. For gaming I suggest you learn WIN32 API first so you know exactly what your code is doing and it is the best API to start with. After this you can get into either Allegro, OPENGL, or DirectX, which are sets of functions that enable you to get more heavily into graphics than the traditional Windows API.

  3. #3
    mustang benny bennyandthejets's Avatar
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    well i found a good Win32 api tutorial, so im set for a while
    thanks for the tip
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  4. #4
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    Originally posted by bennyandthejets
    well i found a good Win32 api tutorial, so im set for a while
    thanks for the tip
    would you give us the address of the tutorial?

  5. #5
    Mayor of Awesometown Govtcheez's Avatar
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    One is www.winprog.org/Tutorial, IIRC...

  6. #6
    mustang benny bennyandthejets's Avatar
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    i happen to be using that tutorial too!

    what a coincidence

    either that or its just a small world after all...
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  7. #7
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    May I suggest a good book? Programming Windows 5th Ed. by Charles Petzold is a great book on Win32 API. In fact some say, it IS the book for learning WIN32.

  8. #8
    you don't really need to learn Win32 API for Allegro. The code is set up like DOS code (probably because you can compile in DOS as well as Windows, *nix, BeOS, and several others)

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