Im using this function to return the used interface for d3d (after initing it.):
But it doesnt work, as it crashes my app. What should i change in my function? thanks!Code:void RTIntObj::ReturnD3D (IDirect3D8** Returned) { if (!g->GeneralDX.d3d8==NULL) ReturnedObject = &g->GeneralDX.d3d8; }