In my application, i have several structures and directx8 objects (its a directx8 application). When I compile as DEBUG Configuration, it works fine. But when I switch to the RELEASE, it generates literally hundreds of errors, errors that werent when i compiled with the debug conf. Any ideas to what it might be?
Some errors are:
Code:
G:\RT C++\Rendertech\input.cpp(14) : warning C4273: 'RTInputServer::RTInputServer' : inconsistent dll linkage. dllexport assumed.
G:\RT C++\Rendertech\input.cpp(15) : error C2065: 'loger' : undeclared identifier
G:\RT C++\Rendertech\input.cpp(15) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(16) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(18) : error C2065: 'g' : undeclared identifier
G:\RT C++\Rendertech\input.cpp(18) : error C2227: left of '->Misc' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(18) : error C2228: left of '.EnApp' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(18) : error C2228: left of '.hInstance' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(19) : error C2227: left of '->Input' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(19) : error C2228: left of '.input8' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(21) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(23) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(25) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(26) : error C2227: left of '->Input' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(26) : error C2228: left of '.input8' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(26) : error C2227: left of '->CreateDevice' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(26) : error C2227: left of '->Input' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(26) : error C2228: left of '.inpdev8' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(28) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(30) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(32) : error C2228: left of '.WLog' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(33) : error C2227: left of '->Input' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(33) : error C2228: left of '.inpdev8' must have class/struct/union type
G:\RT C++\Rendertech\input.cpp(33) : error C2227: left of '->SetDataFormat' must point to class/struct/union
G:\RT C++\Rendertech\input.cpp(35) : error C2228: left of '.WLog' must have class/struct/union type
and so on.. help pls?