I have another problem now...
Code:
#include <iostream>
#include <stdlib.h>
#include <conio.h>
#include <stdio.h>
#include <windows.h>
#define SPACE 32
using namespace std;
int main()
{
int map[50][50];
map[1][1] = 1;
map[1][2] = SPACE;
map[1][3] = 6;
map[1][4] = 6;
map[1][5] = 6;
map[1][6] = 6;
map[1][7] = 6;
map[1][8] = 6;
map[1][9] = SPACE;
map[1][10] = SPACE;
map[1][11] = SPACE;
map[1][12] = SPACE;
map[1][13] = 221;
map[2][1] = SPACE;
map[2][2] = SPACE;
map[2][3] = 6;
map[2][4] = 6;
map[2][5] = 6;
map[2][6] = 6;
map[2][7] = 6;
map[2][8] = 6;
map[2][9] = SPACE;
map[2][10] = SPACE;
map[2][11] = 6;
map[2][12] = SPACE;
map[2][13] = 221;
map[3][1] = SPACE;
map[3][2] = 6;
map[3][3] = 6;
map[3][4] = 6;
map[3][5] = 6;
map[3][6] = 6;
map[3][7] = 6;
map[3][8] = 6;
map[3][9] = 6;
map[3][10] = 6;
map[3][11] = 6;
map[3][12] = SPACE;
map[3][13] = 221;
map[4][1] = SPACE;
map[4][2] = SPACE;
map[4][3] = 6;
map[4][4] = SPACE;
map[4][5] = 6;
map[4][6] = SPACE;
map[4][7] = SPACE;
map[4][8] = 6;
map[4][9] = 6;
map[4][10] = 6;
map[4][11] = 6;
map[4][12] = SPACE;
map[4][13] = 221;
map[5][1] = SPACE;
map[5][2] = SPACE;
map[5][3] = SPACE;
map[5][4] = SPACE;
map[5][5] = SPACE;
map[5][6] = SPACE;
map[5][7] = SPACE;
map[5][8] = 6;
map[5][9] = 6;
map[5][10] = 6;
map[5][11] = 6;
map[5][12] = SPACE;
map[5][13] = 221;
map[6][1] = 6;
map[6][2] = SPACE;
map[6][3] = SPACE;
map[6][4] = SPACE;
map[6][5] = SPACE;
map[6][6] = 12;
map[6][7] = SPACE;
map[6][8] = SPACE;
map[6][9] = SPACE;
map[6][10] = SPACE;
map[6][11] = SPACE;
map[6][12] = SPACE;
map[6][13] = 221;
map[7][1] = 6;
map[7][2] = 6;
map[7][3] = SPACE;
map[7][4] = 5;
map[7][5] = SPACE;
map[7][6] = 176;
map[7][7] = 176;
map[7][8] = 176;
map[7][9] = 176;
map[7][10] = SPACE;
map[7][11] = SPACE;
map[7][12] = SPACE;
map[7][13] = 186;
int whereToGo;
int x = 1;
int y = 1;
int money = 100;
HANDLE h;
h = GetStdHandle ( STD_OUTPUT_HANDLE );
do{
if(whereToGo == 80)
{
if(map[y + 1][x] != SPACE)
{
}
else
{
map[y][x] = SPACE;
y++;
map[y][x] = 1;
}
}
if(whereToGo == 72)
{
if(map[y - 1][x] != SPACE)
{
}
else
{
map[y][x] = SPACE;
y--;
map[y][x] = 1;
}
}
if(whereToGo == 77)
{
if(map[y][x + 1] != SPACE)
{
}
else
{
map[y][x] = SPACE;
x++;
map[y][x] = 1;
}
}
if(whereToGo == 75)
{
if(map[y][x - 1] != SPACE)
{
}
else
{
map[y][x] = SPACE;
x--;
map[y][x] = 1;
}
}
/* Draw Map */
putchar(218);
for(int i = 0; i < 14; i++)
putchar(196);
putchar(191);
cout << "\n";
for(int i = 0; i < 8; i++)
{
putchar(179);
for(int j = 0; j < 14; j++)
{
if(map[i][j] == 6)
{
SetConsoleTextAttribute ( h, FOREGROUND_GREEN );
putchar(map[i][j]);
SetConsoleTextAttribute ( h, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_BLUE );
}
else
{
putchar(map[i][j]);
}
}
putchar(179);
cout << "\n";
}
putchar(192);
for(int i = 0; i < 14; i++)
putchar(196);
putchar(217);
/* Draw Map End */
whereToGo = getch();
system("cls");
}while(whereToGo != 27);
return 0;
}
it works pretty good... but when you move... it skips and stuff... i need a better function to erase everything than system("cls")!
Any ideas?