Thread: Game Save Files

  1. #1
    Student drdroid's Avatar
    Join Date
    Feb 2002
    Location
    Montreal, Quebec
    Posts
    669

    Question Game Save Files

    Anyone who has ever made a game, where you save attributes and then reuse them can you post your code for the saving, loading and applying to attributes code? It doesn't have to be specific to your code but it has to work, sorry if this sounds like just writing code for me, that's what it kind'a sounds like. But I want to examine the code to see for my self how I would use it, it would be a great help. Thanks.

  2. #2
    Confused Magos's Avatar
    Join Date
    Sep 2001
    Location
    Sweden
    Posts
    3,145
    Code:
    typedef struct
    {
       int Hp;
       int Mp;
       int Exp;
    }PLAYER;
    
    
    void SaveGame(PLAYER PlayerStatsToSave, char* FileName)
    {
       FILE* File;
       File = fopen(FileName, "wb");
    
       if(File != NULL)
       {
          fwrite(&PlayerStatsToSave, sizeof(PLAYER), 1, File);
          fclose(File);
       }
    }
    
    
    void LoadGame(PLAYER* PointerToPlayerStats, char* FileName)
    {
       FILE* File;
       File = fopen(FileName, "rb");
    
       if(File != NULL)
       {
          fread(PointerToPlayerStats, sizeof(PLAYER), 1, File);
          fclose(File);
       }
    }
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