Thread: How to configure VS Code for building and compiling C++ by Control-Shift-B?

  1. #1
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    Mar 2020
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    How to configure VS Code for building and compiling C++ by Control-Shift-B?

    In C++ in VSCode I wrote a program and when I wanted to configure it I created and configured a tasks.json and c_cpp_properties.json and then command-shift-b d it and that built it (created the binary file) and then in the integrated terminal I had to ./(thebinaryfile) for it to run. What code do I have to put in tasks.json OR c_cpp_properties in order for it to not only build, but also run, when I hit Control-shift+b? From which JSON file do I alter the command for execution and what code should I add/replace? I have read all the MS provided docs and Googled but still find myself confused.


    My c_cpp_properties.json file is c_cpp_properties.json - Pastebin.com.


    Code:
    {
        "configurations": [
            {
                "name": "Mac",
                "includePath": [
                    "/usr/local/include", "/Users/me/Downloads/SFML-2.5.1-macos-clang/include"
                ],
                "defines": [],
                "macFrameworkPath": [
                    "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks"
                ],
                "compilerPath": "/usr/bin/clang++",
                "cStandard": "c11",
                "cppStandard": "c++17",
                "intelliSenseMode": "clang-x64"
            }
        ],
        "version": 4
    }
    My tasks.json file is { "version": "2.0.0", "tasks": [ { "label": "ech - Pastebin.com


    Code:
    {
        "version": "2.0.0",
        "tasks": [
            {
                "label": "echo",
                "type": "shell",
                "command": "echo Hello"
            },
            {
                "type": "shell",
                "label": "clang++ build active file",
                "command": "/usr/bin/clang++",
                "args": [
                    "-g",
                    "${file}",
                    "-o",
                    "${fileDirname}/${fileBasenameNoExtension}",
                    "-I/Users/me/Downloads/SFML-2.5.1-macos-clang/include",
                    "-L/Users/me/Downloads/SFML-2.5.1-macos-clang/lib",
                    "-lsfml-graphics",
                    "-lsfml-window",
                    "-lsfml-system",
                    "-lsfml-audio"
                ],
                "options": {
                    "cwd": "/usr/bin"
                },
                "problemMatcher": [
                    "$gcc"
                ],
                "group": "build"
            },
            {
                "type": "shell",
                "label": "clang build active file",
                "command": "/usr/bin/clang++",
                "args": [
                    "-g",
                    "${file}",
                    "-o",
                    "${fileDirname}/${fileBasenameNoExtension}"
                ],
                "options": {
                    "cwd": "/usr/bin"
                }
            }
        ]
    }
    My code is #include <SFML/Graphics.hpp> int main() { sf::RenderWindow window(sf::V - Pastebin.com .


    Code:
    #include <SFML/Graphics.hpp>
     
    int main()
    {
        sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
        sf::CircleShape shape(100.f);
        shape.setFillColor(sf::Color::Green);
     
        while (window.isOpen())
        {
            sf::Event event;
            while (window.pollEvent(event))
            {
                if (event.type == sf::Event::Closed)
                    window.close();
            }
     
            window.clear();
            window.draw(shape);
            window.display();
        }
     
        return 0;
    }

  2. #2
    and the hat of int overfl Salem's Avatar
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    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
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  3. #3
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    Geez thanks I need this!

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