Thread: User-defined types to built in types

  1. #1
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    User-defined types to built in types

    Hey!

    Is it possible to have an user-defined type behave exactly like another type, the other type being a built-in type? Every reference to the user-defined type in code is to be treated as a different type (in my case, a built-in type).

    So, if I have:
    Code:
    Foo <T>
    it should behave exactly like T does as in the default behaviour in every statement of code involving type Foo<T> is treated as T. Reason for this is that if I provide additional functionality to class Foo, I can have default behaviour of T along with that additional functionality.
    Last edited by Zeus_; 12-30-2019 at 09:28 AM.

  2. #2
    C++ Witch laserlight's Avatar
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    The normal way is to simply ditch Foo and provide additional functionality for the built-in type by means of functions.
    Quote Originally Posted by Bjarne Stroustrup (2000-10-14)
    I get maybe two dozen requests for help with some sort of programming or design problem every day. Most have more sense than to send me hundreds of lines of code. If they do, I ask them to find the smallest example that exhibits the problem and send me that. Mostly, they then find the error themselves. "Finding the smallest program that demonstrates the error" is a powerful debugging tool.
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