Refer to post #11 for the hint:
Code:
struct Weapon
{
string name;
int dice;
int str;
Weapon(string n = "Weapon", int d = 1, int s = 0) : name(n), dice(d), str(s) {}
};
struct Player
{
string name;
Weapon LWeapon;
Weapon RWeapon;
Player(string n, const Weapon& lw, const Weapon& rw) : name(n), LWeapon(lw), RWeapon(rw) {}
};
int main()
{
Weapon w1("Gun 1", 1, 10);
Weapon w2("Gun 2", 1, 10);
Weapon w3("Gun 3", 1, 10);
Weapon w4("Gun 4", 1, 10);
Player A("Joe", w1, w2);
Player B("Jim", w3, w4);
cout << A.name << " " << A.LWeapon.name << " " << A.RWeapon.name << endl;
cout << B.name << " " << B.LWeapon.name << " " << B.RWeapon.name << endl;
return 0;
}